False Digdogger
Overview
Creator:
Alucard648
Updated: 24 May 2024
Tags:
Enemy
Downloads: 14
|
View Script
Download Package (1.03 MB) |
Information
Made on request by SkyFlare
Description Setup Reviews Comments
1. Set up 2 enemies, 1 for eye and 1 invincible for body. Eye must be Other(floating), body must be just Other.
2. Blob`s eye anmimation is handled by code and uses 4 frames, animation should be set to "none".
3. Blob`s body must have defenses set to Ignore and uses Damage to handle Link collision.
4. Assign atttributes for eye part of boss.
Attribute 1: unused
Attribute 2: Delay between opening and closing eye
Attribute 3: Delay between shots, in frames. Enemy won`t fire , if Weapon Damage is 0. -1 - shoot eweapons on opening eye.
Attribute 4: Delay between single eweapons in one volley, in frames.
Attribute 5: Number of eweapons to fire per burst
Attribute 6: ID used by Blob body
Attribute 7: Eweapon sprite
Attribute 8: Abs - Tile Width for body. <0 - ignore water and pits.
Attribute 9: Tile Height for body
2. Blob`s eye anmimation is handled by code and uses 4 frames, animation should be set to "none".
3. Blob`s body must have defenses set to Ignore and uses Damage to handle Link collision.
4. Assign atttributes for eye part of boss.
Attribute 1: unused
Attribute 2: Delay between opening and closing eye
Attribute 3: Delay between shots, in frames. Enemy won`t fire , if Weapon Damage is 0. -1 - shoot eweapons on opening eye.
Attribute 4: Delay between single eweapons in one volley, in frames.
Attribute 5: Number of eweapons to fire per burst
Attribute 6: ID used by Blob body
Attribute 7: Eweapon sprite
Attribute 8: Abs - Tile Width for body. <0 - ignore water and pits.
Attribute 9: Tile Height for body



