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Poker Monsters

Overview
Creator: Alucard648 Added: 14 Jan 2023 Tags: Enemy, FFC Downloads: 20
Rating[?]: Rating: 4/5 (1 rating)
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(1017.14 KB)
Information

Description Setup Reviews Comments

Requires ghost.zh and poker.zh
1. Upon compiling, Assign 2 FFC scripts.
2. Set up NofaKind ghosted enemy:
Random rate, hunger, homing factor, and step speed are used. Must have absurdly high HP.
Animation - sequence of 2 framed anims in row equal to number of possible numbers
Attribute 1: Cooldown between hits, in frames
Attribute 2: Number of numbers/states (like 1-6)
Attribute 3: Delay between changing displayed numbers, in frames.
Attribute 4: CSet of flash when solved to kill

//2. Place invisible FFC anywhere in the screen
//D0 - ID of enemy to spawn
//D1 - number of enemies to spawn
//D2 -combintion type
// D2 = 0 - Longest set must be that long or longer
// D3 - number of same kind, D4 - target number of sets (i.e 3 6s), if D5 is >0 - target set must be exactly D4 long (i,e, 4 4s, and extra 4 is failure). If D6 is 0, any extra sets will fail the check. For instance 5 elements contain 3 of a kind and remaining 2 enemies must mismatch to solve.
// D2 = 1 - Number of sets. D3 - set size, D4 numberof sets. id D5 is 0, larger set sizes are allowed. Example - 3 pairs, more pairs are allowed if D6 is 0, but quads here don`t count.
// D2 = 2 - Full House - all cards are part of sets, D3 - maximum set length, D4 - min set length, D5>0 - hand must contain one set on minimum length, if specified, and 1 set of max length, if specified.
// D2 = 3 - Straight - sequence of ranks - D3 - number of elements in sequence. if D5 is 0, longer sequences also count.
//D3 - D6 - See D2 for combination specific settings. Various common combinations are shown in demo.