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Synchronized Pushblocks

Overview
Creator: Alucard648 Updated: 16 Feb 2025 Tags: FFC Downloads: 12
Rating[?]: Rating: 4/5 (1 rating)
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(978.71 KB)
Information

Description Setup Reviews Comments

Set up solid combo with blank tile for CMB_SYNC_TALL_PUSHBLOCK_SOLID constant.
/Effect Width and Height used. If TileHeight is greater than EffectHeight / 16, then the script calls SyncPush Renderer, so FFC sprite rendering is aligned to bottom edge of FFC`s hitbox.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger, 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset, 32 - animation on push (uses next combo in list)
D3 - sync ID. Pushblocks with same ID are linked.
P.S. If you want for support for combo-related puzzles, like Matrix Password Puzzle, place exactly similar-looking FFC with script on top of solid puzzle combos, such as blocks with letters inscribed on them.