Royaldarkness (Remastered)
Overview
Feature Quest
Creator:
Aru
Genre: NES-style
Added: 25 Nov 2014
Updated: 19 Mar 2018
ZC Version: 2.50
Downloads: 934
Rating[?]:
|
Download Quest (9.92 MB) |
Information
so this quest was released a few years back (I can not remember when) so I felt the quest originally was bad and needed a change and needed a expansion orginally I planned on remaking dungeons only but I got to the point on remaking everything from the ground up so the whole quest is different with a better story, little cut scenes, and over all fluid game-play (I hope).
3-19-18: Major Update (Text file included to show all the major updates)
3-19-18: Major Update (Text file included to show all the major updates)
About Reviews Comments Forum Topics
HeroHyrum
Posted 06 February 2017 - 10:49 AM
I played this quest all the way through and never disliked any of it. this quest does feel somewhat difficult at some points but the rest of it felt really enjoyable (Loved the secret boss and the final sword) The dungeon design was really complex (in my opinion) but its the good kind of complex, enemies felt like they were too strong for me but sometimes i like the challenge! (Please make more quests like this soon!)
- Aru likes this
zcbeadnik
Edited 18 July 2015 - 12:09 AM
It's a decent quest, but just boring at times. Secrets and the way to go can be quite obscure, just ask the people on the forum. Thankfully farming rupees doesn't take long, so you can get good equipment/become a tank quickly. Some bosses have too much HP, found myself saying "Please die already" multiple times. Relies heavily on killing enemies/enemy gauntlets to progress which got tiresome.
Looking forward to an update that fixes the issues it has. 3/5
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Edit to review as of update 7/16/2015
I was excited to see an update to the quest and patched it. While exploring, I realized that I never beat level 9! :O
Unfortunately, I'm afraid I won't finish this quest.
It's Darknuts, Batrobes, Splitting FloorMasters, and L2 Wall Masters, for four+ floors. I just find mowing the enemies down to be a chore at this point. I just can't stomach the abuse of Batrobes/summonrobes that are not only too strong, but they respawn in rooms that I have to go through to progress. So if I am captured by a L2 Wall Master or if I need to head back to the start because I took a wrong turn, there they are. Again. And again. And again. Level 9 is way longer than it needs to be and these enemies just make it seem to drag on.
It's not a bad quest at all. Very creative, good music, helpful NPCs. In fact, I really enjoyed it up until level 9.
This quest earns a 4 out of 5 for fixing bugs, but still has balancing issues. I get that the difficulty peaks at the "last" level (curious about the bonus level that was mentioned in the update), but this isn't fun anymore, at least to me.
Looking forward to an update that fixes the issues it has. 3/5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Edit to review as of update 7/16/2015
I was excited to see an update to the quest and patched it. While exploring, I realized that I never beat level 9! :O
Unfortunately, I'm afraid I won't finish this quest.
It's Darknuts, Batrobes, Splitting FloorMasters, and L2 Wall Masters, for four+ floors. I just find mowing the enemies down to be a chore at this point. I just can't stomach the abuse of Batrobes/summonrobes that are not only too strong, but they respawn in rooms that I have to go through to progress. So if I am captured by a L2 Wall Master or if I need to head back to the start because I took a wrong turn, there they are. Again. And again. And again. Level 9 is way longer than it needs to be and these enemies just make it seem to drag on.
It's not a bad quest at all. Very creative, good music, helpful NPCs. In fact, I really enjoyed it up until level 9.
This quest earns a 4 out of 5 for fixing bugs, but still has balancing issues. I get that the difficulty peaks at the "last" level (curious about the bonus level that was mentioned in the update), but this isn't fun anymore, at least to me.
MermaidCim
Posted 26 November 2014 - 09:44 AM
This is a great game, but i have to point out 2 things.
1 Some of the early dungeons, if you go through a shuttered door [when it opens] and try to go back through, you get stuck
2 The intro plays everytime you continue from the quest (like if you continued off from about to begin L7). That can be a little tedious. Have the intro appear just one time [when you first start the quest].
hope it makes sense.
1 Some of the early dungeons, if you go through a shuttered door [when it opens] and try to go back through, you get stuck
2 The intro plays everytime you continue from the quest (like if you continued off from about to begin L7). That can be a little tedious. Have the intro appear just one time [when you first start the quest].
hope it makes sense.



