Expanded and un-hardcoded variant of Z1 ganon. Teleports around, firing eweapons at Link, if brought down to 0 HP, Link needs to hit him one last time with specific lweapon to finish off, otherwise boss fully recovers.
Upon compiling, assign 2 FFC script slots
//Enemy - FF Ganon
Uses 2 rows of tiles, one below another
Attribute 1: Duration for near death state, in frames
Attribute 2: ID of lweapon needed to finish off Ganon
Attribute 3: Tile Width
Attribute 4: Tile Height
Attribute 5: Minimum damage of lweapon needed to finish off Ganon
Attribute 6: CSet used for near death state
Attribute 7: Invisibility: 0 - none, 1 - visible only to Lens of Truth, 2 - completely invisible
Attribute 8: Delay between teleporting, in frames
Attribute 9: Eweapon sprite
Attribute 10: Tntroduction sequence duration, in frames
//FFC Script - Ganon Room sequence
Near perfect recreation of default ZC Ganon Room sequence, like Link holding Triforce, boss dropping stuff on death etc.
Place anywhere in the screen.
D0 - ID of boss NPC
D1 - Tile used for rendering Link holding Triforce at intro
D2 - Tile used for rendering Triforce at intro
D3 - ID of item dropped by boss, when killed