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LikeLike.Zm23

Overview Feature Quest
Creator: Joelmacool Genre: Dungeon Romper Added: 09 Nov 2014 Updated: 11 Nov 2014 ZC Version: 2.50 Downloads: 200 Rating[?]: Rating: 2.75/5 (3 ratings) Download Quest
(1.24 MB)
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Eddy  
Rating: 3/5

Posted 22 February 2015 - 08:07 AM
I'll admit, I actually enjoyed this quest. The whole joke with the LikeLikes was pretty funny and it flowed pretty nicely. Screen design was pretty good and there was nothing too obscure or crazy. Level 3 is definitely my favourite dungeon as it has a really awesome song and it was the most fair of all the dungeons.

However, Level 4 is just a mess. Wind LikeLikes all over the place is just... god no. Spamming the same enemies over and over and over is not good design at all, and this mostly just killed the quest for me. Level 5 was also a nightmare. Spamming damage combos all over the place makes it very hard to navigate and usually ends in forced damage, which isn't a good thing at all. The final boss was actually pretty neat and I do like the concept of choosing what side to fight on, but either way, this is a good quest with a couple problems here and there.

3/5
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Orithan  
Rating: 1/5

Edited 21 February 2015 - 09:49 PM
After having played this quest from start to finish, I am going to go out on a limb and say this: This is a bad quest. A joke only goes so far when the quest's star attraction is merely all enemies being different types of Like Likes. Nothing else.

First off, the overworld was really boring. Literally half of the overworld is full of the same Octorok-style Like Likes that die in one hit and there are literally no secrets on the overworld at all. Additionally, a lot of screens in the quest feel lazily done. This is in contrast to Bored where the few screens that it had were well done despite the bad aesthetics. Cut out all of the bland, connecting screens and we have something that could easily have been in an 8x8 BS Overworld.

The dungeons are not much better in that regard. Level 1 felt like a typical generic lava dungeon, and that is pretty much the best dungeon in the game. Level 2 would have been if it weren't for the fact that the bombable tree leg of the dungeon (before you get the Candle) will screw you over if you go through it the wrong way. Levels 3 and Final relied way too much on the quantity of enemies present for its difficulty, with the latter being full of cacti that bop you for relatively minor damage when touched. Even if it is minor damage, the cacti made Level Final extremely annoying because of the small ticks of damage they did.
But I haven't even talked about the elephant in the room yet, Level 4. This dungeon alone dragged this quest from a 2 to a 1. Put simply: You know that your dungeon is terrible when it is big, has windrobes (or WindLikes, hah) in every room, said windrobes appear as both floating and phasing variants, said windrobes also taking forever to kill and has tons of damage combos everywhere. Oh; to top it all off, the quest uses the Enemies Always Return rule. Yup, this means that you are going to be enduring a gauntlet of windrobes to get anywhere in the dungeon every time you go through. This place makes Level 7 from Link's Quest for the Hookshot feel like a breeze (pun intended) in comparison to this hellhole.

In short, this quest is terrible and overall feels rushed despite being bug free. It lacks balancing in a lot of key areas and the difficulty balance has been poorly tested even in such an easy quest.

Pros:
+ Bug free, yay.
+ Midi selection is rather nice.
+ The joke is rather amusing at first.

Cons:
- Boring overworld.
- The dungeons are either generic or have terrible gimmicks (esp. Level 4)
- Poor difficulty balancing.
- No secrets
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MermaidCim  
Rating: 4/5

Posted 10 November 2014 - 12:52 PM
it was a decent quest, but there's something about it that didn't get a 5 from me. Respectable 4.
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