Doom laser, invented by Quickman. It takes time to fire and travel and can be obscured by solid combos.
But one touch - and Link will be ISTANTLY DISINTEGRATED, no sell!!! The laser can work with mirrors, prisms and magic eaters.
Requires ghost.zh
Set up 16 combos for laser GFX, as shown in demo and screenshot #3.
Set SCREEN_D_DOOMLASERDX_COLLISION and SCREEN_D_DOOMLASERDX_RENDERING constants to unused Screen D register.
Compile the script. ghost.zh required. Assign 2 FFC script slots.
Place and grid-snap FFC where laser starts. Assign DoomLaserDX FFC script and combo to 1st combo insequence from step 1.
D0 - Laser direction
D1 - Delay between script init and laser firing, in frames.
D2 - Laser travel speed, in pixels per frame. Default is 2.
D3 - Damage. Cheap Chiniese materials!
D4 - Laser collision sensivity offset. 0-4
D5 - Laser section duration prior to fizzling out, in frames. 0 - infinite.
Mirrors work on Doom Lasers. 3-way MagicPrism combo splits Doom Laser sideways. 4-way Magic Prism combo splits laser 3-fold.