Assorted enemies and bosses 2
Overview
Creator:
Alucard648
Added: 13 Nov 2022
Tags:
Enemy
Downloads: 20
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Download Package (1.06 MB) |
Information
CV2 Illusionist (Dracula), Metool-like stone creature and Chorus of Mysteries Beholder
Made on request by SkyFlare
Made on request by SkyFlare
Description Setup Reviews Comments
Illusionist
Attribute 1: Rotation radius.
Attribute 2: Rotation speed, in degrees per frame. if set to 0, speed rendomizes after every fireball shot.
Attribute 3: Starting angle. 0 - random
Attribute 4: Tile Width
Attribute 5: Tile Height
Attribute 6: Delay between shooting fireballs
Attribute 7: Number of illusions to create while moving.
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Shelled Shooter
Attribute 1: Proximity radius.
Attribute 2: Baehaviour after shooting. 0 - hide back, 1 - rapid fire, 2 - run around
Attribute 3: Tile Width
Attribute 4: Tile Height
Attribute 5: Delay fetween firing, in frames
Attribute 6: Walking duration, if attrubute 2 is set to 2. 0 for infinite.
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Chorus of Mysteries Beholder
Step - X-speed
Attribute 1: Y-scale of sine wave period. Set to negative for cosine wave motion.
Attribute 2: X-scale of sine wave period.
Attribute 3: Tile Width
Attribute 4: Tile Height
Attribute 5: Delay between spawning, in frames
Attribute 6: ID of enemy to spawn
Attribute 1: Rotation radius.
Attribute 2: Rotation speed, in degrees per frame. if set to 0, speed rendomizes after every fireball shot.
Attribute 3: Starting angle. 0 - random
Attribute 4: Tile Width
Attribute 5: Tile Height
Attribute 6: Delay between shooting fireballs
Attribute 7: Number of illusions to create while moving.
--
Shelled Shooter
Attribute 1: Proximity radius.
Attribute 2: Baehaviour after shooting. 0 - hide back, 1 - rapid fire, 2 - run around
Attribute 3: Tile Width
Attribute 4: Tile Height
Attribute 5: Delay fetween firing, in frames
Attribute 6: Walking duration, if attrubute 2 is set to 2. 0 for infinite.
--
Chorus of Mysteries Beholder
Step - X-speed
Attribute 1: Y-scale of sine wave period. Set to negative for cosine wave motion.
Attribute 2: X-scale of sine wave period.
Attribute 3: Tile Width
Attribute 4: Tile Height
Attribute 5: Delay between spawning, in frames
Attribute 6: ID of enemy to spawn



