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Link's Awakening (Zelda Classic Edition)

Overview Feature Quest
Creator: ywkls Genre: NES-style Added: 04 Oct 2014 Updated: 23 Sep 2015 ZC Version: 1.92 B182 Downloads: 512 Rating[?]: Rating: 1/5 (11 ratings) Download Quest
(0.89 MB)
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Timelord  

Posted 09 October 2014 - 08:12 AM
I remember this, from years back. (At least, I remember a LA clone from the pre2.10 era, and I assume this is the same.)

You may want to consider a LA Clone Redux, as almost everything from LA is now possible in ZC 2.5x. That is, if you still have a passion for this.

I'm a bit surprised that we've never had a fan-made Mystic Seed of Wisdom (the shelved, third and final planned installment of the Oracle games triad), along with retakes of the Din and Nayru games to match.

As to LA Clone, I can't really review this, as although I did play it, it was too long ago for me to remember clearly what I felt. At the time, it was a neat idea, but it never seemed to feel 'right' because of the dramatic cuts to fit in 1.9x limitations; somewhat, but not as terrible as my feelings while like playing that (unlicensed) Waixing Z3 clone (San Shen Zhi Li) for the FamiClones: The premise is neat, but the 8-bit port suffers from entirely broken controls (not a HW limit, just bad coding), and you'd need to play it to comprehend just how bad it lays, despite how good it looks on a FC. The Armos Knights in the Eastern Palace take about an hour to kill and you never really know if your hits register; swinging a sword stops youd dead in your tracks, and so forth.

Your game just made me consider the limits of ZC, for the time, but in and of itself, I seem to remember that it was playable, but a bit, well, I'll say 'uninspired' as you couldn't make a pixel-perfect, and gameplay-perfect LA clone at the time, but I don't recall much that made it stand out, with its own feel, or identity, and that's where you might want to focus any changes, if you plan a re-release,, which I encourage, to use 2.5x features, and make something similar to LA, but in a modern ZC style.

Your game was still light years better than the (also unlicensed) LA FamiClone game out of Taiwan, 'Feng Yin Dao', and that lump of coal fully crossed the line, well beyond 'unplayable'. Leaving the first village is a chore that can take hours.

(The extremely rare 8-bit downport of SMW though, is actually amazing, and a good example of what SMB4 would have been, if 'twas released on the FC/NES, as originally planned instead of the SuFami as a launch title for the 16-bit system. It shows that you really could've had Z3 on the 8-bit HW, if done by Nintendo, and not the hacks at Waixing.)

Now, all this is a bit off-topic, but people really should experience both of those games, at least one time, so that they can appreciate how good the original Zelda release really was, and what masterpieces even the simplest ZC games are, compared to other Zelda clones, and I doubt that many here on PZC are even aware of these Asian cross-ports. Still, this reminded me of them, in spirit; however it's infinitely more playable, and enjoyable; despite that 'tisn't a perfect copy of the GB (or GBC) release.
 

Mani Kanina  

Posted 08 October 2014 - 01:06 PM
This is probably the best quest on this entire site! :^)