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Jumping Pushblock

Overview
Creator: Alucard648 Updated: 16 Feb 2025 Tags: FFC Downloads: 11
Rating[?]: Rating: 4.33/5 (2 ratings)
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(1.03 MB)
Information

Description Setup Reviews Comments

Requires LinkMovement.zh and SolidFFCs.zh

1.Set up solid combo with blank tile for CMB_JUMP_PUSHBLOCK_SOLID constant.
2. Effect Width and Height used. If TileHeight is greater than EffectHeight / 16, then the script calls JumpPush Renderer, so FFC sprite rendering is aligned to bottom edge of FFC`s hitbox.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger, 4 - unused, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset, 32 - animation on push (uses next combo in list)
D3 - jumping distance per push, in combos..
P.S. If you want for support for combo-related puzzles, like Matrix Password Puzzle, place exactly similar-looking FFC with script on top of solid puzzle combos, such as blocks with letters inscribed on them.