The overworlds are mostly empty and the dungeons are long and winding. It appears you went for quantity a lot more than any other else.
There were some interesting new gimmicks that I first saw in this quest, but they were overused to the point of driving me insane.
Link's shadow when jumping is about a tile lower than it should be and screws with you when trying to land on 1 tile platforms.
Level 8 is a disaster and the enemy gauntlet at the end is not very good at all.
I was at 2 stars until I got to Level 8. Can't go any higher than 1 now...
One More Journey
Overview
Feature Quest
Creator:
2024
Genre: Story-driven
Added: 27 Aug 2014
Updated: 14 Sep 2014
ZC Version: 2.50
Downloads: 713
Rating[?]:
|
Download Quest (3.06 MB) |
Information
A rather straightforward, simple quest with some attempts in originality and a small plot. The music used for it can be found here: http://www.mediafire...3m33po/OMJ2.zip
(for those who don't know, simply extract the audio files in your zelda classic folder)
QUICK UPDATE: Fixed/Altered a few glitchy parts.
(for those who don't know, simply extract the audio files in your zelda classic folder)
QUICK UPDATE: Fixed/Altered a few glitchy parts.
About Reviews Comments Forum Topics
SirKazuma
Posted 26 September 2014 - 12:08 PM
This quest prides itself with simplicity. The plot isn't so extensive that it interrupts gameplay, and there's still enough plot to keep you interested. There's a nice balance. However, the overworld is very large, and many screens have no purpose whatsoever. As the saying goes "less is more". Each of the 8 dungeons have a unique theme, but some of the puzzles were very same-y. The blocks that appeared/disappeared were a bit annoying to deal with, as well. The dungeons, (particularly the last two) were extremely long. I usually prefer shorter dungeons rather than larger dungeons, but that's all personal preference. Some of the graphics also are a bit weird, due to some layering issues. Overall, this is a pretty decent quest, I'll give a 4/5.
Useless Old Man Wisdom
Posted 15 September 2014 - 05:32 PM
I have to agree all of the overworld maps, and some of the dungeons as well, were too sprawling with too little too find; however, the maps are easy to navigate, so the warps and fast-forward button made progress managable. It isn't as bad as Master Quest 2 when it comes to sprawling overworlds. The sprawling nature of the maps kind of lulls you into complacency, which paradoxically keeps you on your toes when it comes to finding secrets.
The game started out extremely easy, but the difficulty ramped up about midway through and ended up as billed - IE this isn't a hard-type quest.
There are some very interesting ideas and puzzles in the later dungeons, with not too much backtracking or hair pulling out until you get to level 8. The stomp boots are a really cool item I haven't seen used anywhere else.
Overall, the quest kept me interested throughout, which is the important thing, so it deserves the rating. Give this one a try.
The game started out extremely easy, but the difficulty ramped up about midway through and ended up as billed - IE this isn't a hard-type quest.
There are some very interesting ideas and puzzles in the later dungeons, with not too much backtracking or hair pulling out until you get to level 8. The stomp boots are a really cool item I haven't seen used anywhere else.
Overall, the quest kept me interested throughout, which is the important thing, so it deserves the rating. Give this one a try.



