This enemy teleports, like normal Wizzrobe, and can heal enemies with firing eweapons and even nuking the whole screen for damage anywhere.
Updated 19.11.2023:
1. Fixed Black Hole sound loop, unhardcoded sound loop delay.
2. Eweapon sprite is now customizable.
3. Reworked Wizzrobe facing Link, fixed animation in general.
4. Aimed shot + Triple fire variant.
5. Removed knockback.
Update 29.03.2024: Split normal and Black Hole Wizzrobe. Normal Wizzrobe no longer requires LinkMovement.zh. Minor fixes.
Update 25.05.2024 - minor fixes.
Update 31.05.2024 - Added options for teleport proximity distance and flicker duration. Black Hole Wizzrobe variant is now standalone entry in database.
Animation - 4-frame, 4-Dir, 3 rows similar to original ZC Wizzrobe animation.
Homing Factor - Minimum distance to Link when teleporting, 0 for no line aligning.
Attribute 1 - Delay between teleporting
Attribute 2 - If magic hits enemy it heals that value
Attribute 3 - Attack type: 0 - 1 shot, 1- 4 shots orthogonally, 2-8 shots in orthogonal and diagonal directions, 3 - summon enemies, 4 - nukes the whole screen for damage anywhere!, 5 - Aimed eweapon at Link, 6 - tripled aimed eweapon.
Attribute 4 - Weapon sprite / Enemy ID / nuke flash color
Attribute 5 - Weapon fire sound / enemy count
Attribute 6 - Weapon firing speed.
Attribute 7 - Minimum Proximity distance for Wizzrobe to perform teleportation. Too close and it teleports.
Attribute 8 - Flickering duration for teleporting, in frames.