This is an excellent quest. I wouldn't go so far as to say it's perfection, but considering when it was made I will instantly say it is worthy of my perfect score. It was incredibly creative, the dungeons and overworld were well-designed, and the screen design is much nicer than the screenshots would lead one to believe. I am so glad I gave this one a shot cause it was a joy to play.
My main improvements would be:
Dark Rooms (they are fine in level 3, but in level 8, they just go dark a little too quickly)
Item Switching (this would be an excellent updated feature in 2.55)
Locked Door Gauntlets (as much as I loved the dungeons, it did get a big repetitive when the end was just like 4 or 5 locked door in a row and I had to go back through the dungeon to find the keys I had missed)
Magic (it was like 99% good, but there was like a 1% that could have been improved)
A little ambiguous (this was fine and was mostly consistent, but there were cases were secrets were a bit too ambiguous. For instance, the room immediately to the right in level 8 I think could have been a bit more clear)
Overall, I would love to work with you to remake this quest with some QoL improvements. Of course with your input being the top priority.
Legend of Zelda: Oracle of Awesomeness
Overview
Feature Quest
Creator:
MonopolyRubix
Genre: Dungeon Romper
Added: 29 Jul 2014
Updated: 30 Jul 2014
ZC Version: 2.50
Downloads: 967
Rating[?]:
|
Download Quest (2.43 MB) |
Information
Guide Link through some unnamed world to rescue the Oracle of Awesomeness from the clutches of Ganon. Features a full 8 dungeons, each with its own theme, as well as a decent overworld, 36 hidden peices of heart, and several attempts at humor.
Also includes a recharging magic meter similar to Link Between Worlds.
Also includes a recharging magic meter similar to Link Between Worlds.
About Reviews Comments Forum Topics
Description
Despite the title, this game really isn't a lot like the Oracles. The title just kind of worked out.
Dungeons are completed in a set order, and found by exploring the overworld more as you get more items.
Features:
- 8 dungeons
- 1 full overworld
- 36 peices of heart
- Item use is tied to a recharging magic meter
- A few towns
- 2 full cutscenes that took forever to make and weren't really worth it
- One of those super-long trading sidequests
- Fancy Gameboy graphics, thanks to Lightwulf and Akkabus
Update History:
V1.1 - Some small fixes.
- Fixed some glitched tiles and changed the magical boomerang's pickup message (thanks to Artix3)
- Bow uses a little less magic
- Removed two moblins in Level 4
Dungeons are completed in a set order, and found by exploring the overworld more as you get more items.
Features:
- 8 dungeons
- 1 full overworld
- 36 peices of heart
- Item use is tied to a recharging magic meter
- A few towns
- 2 full cutscenes that took forever to make and weren't really worth it
- One of those super-long trading sidequests
- Fancy Gameboy graphics, thanks to Lightwulf and Akkabus
Update History:
V1.1 - Some small fixes.
- Fixed some glitched tiles and changed the magical boomerang's pickup message (thanks to Artix3)
- Bow uses a little less magic
- Removed two moblins in Level 4
Story
Ganon has captured Bob, the Oracle of Awesomeness, and taken him away to another world. Without the Oracle of Awesomeness, Hyrule will crumble to dust. Link must assemble the Triforce of Courage to defeat Ganon and rescue Bob, before it's too late.
Tips & Cheats
Here's a guide to the super long trading sidequest, in case you can't figure it out. The reward is nice.
Spoiler
Credits
Tileset:
Lightwulf and Akkabus
Scripts:
Dan358
Joe123
Zecora
Moscowmodder
LinktheMaster
Midis:
KHInsider.com
VGMusic.com
ScottMidis.wikia.com
Thanks to all of the above!
Lightwulf and Akkabus
Scripts:
Dan358
Joe123
Zecora
Moscowmodder
LinktheMaster
Midis:
KHInsider.com
VGMusic.com
ScottMidis.wikia.com
Thanks to all of the above!




