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Chaser (AutoGhost)

Overview
Creator: Saffith Added: 30 Apr 2014 Tags: Enemy, FFC Downloads: 58
Rating[?]: No rating
View Script Download Example
(1.62 MB)
Information

Description Setup Reviews Comments

Set up four consecutive combos:
1: Inactive
2: Starting up
3: Spinning - slow
4: Spinning - fast

Set up an enemy as follows:
Type: Other
Step speed is used
Attribute 1: Move over water
- 0: No
- 1: Yes
Attribute 2: Move over pits (direct warps)
- 0: No
- 1: Yes
Attribute 3: Tile width
- Minimum: 1
- Maximum: 4
- Default: 1
Attribute 4: Tile Height
- Minimum: 1
- Maximum: 4
- Default: 1
Attribute 5: Sound played when first starting to move
Attribute 6: Sound played when stopping
Attribute 7: Sound played while moving
Attribute 8: Time in frames for moving sound to loop
Attribute 11: Inactive combo
Attribute 12: Script slot

Requires ghost.zh, std.zh, and string.zh.
Tiles are here.
Sounds can be found here. In OoA and OoS, Oracle_Block_Push is used when the trap starts moving.