Multocolored pushblock. Every time you push it, it shifts colors. Land it on trigger, so every block consisting FFC is on same colored trigger to solve it. Non-solid variant can be pushed by standing on it, facing desired direction and pressing Ex1.
Update 11.02.2024 Fixed horizontal push detection for solid Columns puzzle element. FFCs with "ignore triggers" flag set are now excluded from puzle solution checking, just like enemies with "Don`t count as beatable" flag.
Effect Width and Height used and is automatically set to be tile dimensions multiplied by 16. Total tile area must not exceed 4
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2-D5 - colors/csets consisting block. As alternative, place combos with ID of FFC`s ID and desired CSets, as shown in demo and skip inputting these arguments.
D6 - add together: +1 -> Icy variant, continues moving in direction, +2 - allow shift colors by standing on it and press EX2(non-solid variant only), +4 - shift ccolors with each push, +8 -> Use next combo in list to render animation when moving.