How does this interact with the first enemy is leader box? Would you be able to have a general that causes all the rest of the enemies to die too?
I have a stupid idea on how to use this.
Enemy Waves Sequence
Overview
Creator:
Alucard648
Added: 09 Jun 2022
Tags:
FFC
Downloads: 15
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Download Package (1.13 MB) |
Information
Defeat spawning enemies until all waves are gone.
Made by Request by SkyFlare.
Made by Request by SkyFlare.
Description Setup Reviews Comments
ghost.zh required.
Place invisible FFC anywhere in the screen.
D0 - D7 - defines enemy waves. Each argument defines enemy wave in following scheme:
#####.____ - delay between previous wave and this one, in frames. -1 - wait until all beatable enemies are gone.
_____.###_ - ID of enemy to spawn.
_____.___# - number of enemies to spawn, 1-9.
Place invisible FFC anywhere in the screen.
D0 - D7 - defines enemy waves. Each argument defines enemy wave in following scheme:
#####.____ - delay between previous wave and this one, in frames. -1 - wait until all beatable enemies are gone.
_____.###_ - ID of enemy to spawn.
_____.___# - number of enemies to spawn, 1-9.



