Jump to content

Enemy Waves Sequence

Overview
Creator: Alucard648 Added: 09 Jun 2022 Tags: FFC Downloads: 15
Rating[?]: Rating: 4/5 (1 rating)
View Script Download Package
(1.13 MB)
Information

Description Setup Reviews Comments

ghost.zh required.

Place invisible FFC anywhere in the screen.
D0 - D7 - defines enemy waves. Each argument defines enemy wave in following scheme:
#####.____ - delay between previous wave and this one, in frames. -1 - wait until all beatable enemies are gone.
_____.###_ - ID of enemy to spawn.
_____.___# - number of enemies to spawn, 1-9.