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Time-limited pushblocks

Overview
Creator: Alucard648 Updated: 17 Feb 2025 Tags: FFC Downloads: 17
Rating[?]: Rating: 4/5 (1 rating)
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Information

Description Setup Reviews Comments

1.Set up sequence of combos for timer rendering.
2.Set up solid combo with blank tile for CMB_TIMED_PUSHBLOCK_SOLID constant.
3.Place combo with 1st combo from step 1. Effect Width and Height used.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger (disarms timer), 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset. 32 - Start timer at screen init, 64 - defuse bomb by landing on trigger, 128 - superbomb explosion
D3 - delay between frames, in frames,
D4 - Number of frames
D5 - Damage by explosion. 0 for simple vanish.