Time-limited pushblocks
Overview
Creator:
Alucard648
Updated: 17 Feb 2025
Tags:
FFC
Downloads: 17
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Information
"Push it before goes BOOM!"
Made on request by SkyFlare
Made on request by SkyFlare
Description Setup Reviews Comments
1.Set up sequence of combos for timer rendering.
2.Set up solid combo with blank tile for CMB_TIMED_PUSHBLOCK_SOLID constant.
3.Place combo with 1st combo from step 1. Effect Width and Height used.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger (disarms timer), 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset. 32 - Start timer at screen init, 64 - defuse bomb by landing on trigger, 128 - superbomb explosion
D3 - delay between frames, in frames,
D4 - Number of frames
D5 - Damage by explosion. 0 for simple vanish.
2.Set up solid combo with blank tile for CMB_TIMED_PUSHBLOCK_SOLID constant.
3.Place combo with 1st combo from step 1. Effect Width and Height used.
D0 - bracelet level requirement.
D1 - allowed push directions. Add together - 1-up, 2-down, 4-left, 8-right. 0 for all directions.
D2 - add together: 1 - gets stuck after 1 push, 2 - gets stuck when landing on trigger (disarms timer), 4 - icy block, continue moving in direction until hitting obstacle, 8 - ignore triggers, 16 - require triggers with same CSet as FFC`s Cset. 32 - Start timer at screen init, 64 - defuse bomb by landing on trigger, 128 - superbomb explosion
D3 - delay between frames, in frames,
D4 - Number of frames
D5 - Damage by explosion. 0 for simple vanish.



