It appears I haven't given this quest a review before, so I'll take the opportunity to do so now. Firstly, this is a very creative idea for a quest, and as others have said, you'll learn to really despise a lot of these rules that get thrown at you. Before this recent update came around, I recall there being some really nasty rules that made the quest a bit on the unfair side of things, though I'm very happy to see that some rules have been replaced and altered with better ones that are more fair, but still really annoying lol. Either way, the rules add a lot to the quest and makes it so much more enjoyable. In a way, it feels like you're constantly learning from your mistakes and ended up making me paranoid over everything I do.
But yeah the issues I used to have with the quest are no more thanks to this update, so I'm pretty happy I replayed this quest. An easy 5/5 from me, I had a lot of fun with this one!
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Myrule
Overview
Feature Quest
Creator:
Avaro
Genre: Miniquest
Added: 16 Apr 2014
Updated: 21 Aug 2018
ZC Version: 2.50
Downloads: 641
Rating[?]:
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Download Quest (3.94 MB) |
Information
Within this quest, you must obey what it commands. Over time, new rules will come into play.
About Reviews Comments Forum Topics
Description
This is a really small quest I made in about 3 weeks. 
What you can expect from this quest:
- An open overworld consisting of 8x8 screens.
- Many caves, secrets and hidden stuff.
- 3 triforce dungeons you can beat in any order.
- More dungeons.
- Engaging gimmicks, puzzles, challenges and bosses.
- Many different rules that can randomly come into play, to annoy you and to make your life harder.
- Playing entirely without rules is an option too now.
On the subscreen, you have a timer that tells you when the next rule will be added. If you break a rule, you'll just die in the game and you'll also be told which rule you broke. Make sure to not break the rules. As new rules come into play, the quest slowly gets more and more challenging.
Many of the rules make for some awkward, weird or funny situations, which you need to treat as an extra challenge to the quest. If you still find this really easy to beat, there is a really difficult endgame bonus dungeon, just for you. You will also get a notification and a 100% mark in your subscreen when you have completed the quest and collected everything there is to find. Nothing is permanently missable, you can get every item even after beating the final boss and seeing the credits.
Update:
Finally, a long awaited(?) update is out, fixing the biggest issues, so I can be happy with this quest.
- The worst rules have been replaced with better ones.
- Now featuring controlled randomness, to give you rules based on a difficulty rotation.
- Added options at the beginning. You can now play without rules, or with more frequent rules or start with all rules active!
- Extra minutes are changed to give you 2 minutes, but are placed more carefully.
- Improved final boss.
- And minor changes here and there.
What you can expect from this quest:
- An open overworld consisting of 8x8 screens.
- Many caves, secrets and hidden stuff.
- 3 triforce dungeons you can beat in any order.
- More dungeons.
- Engaging gimmicks, puzzles, challenges and bosses.
- Many different rules that can randomly come into play, to annoy you and to make your life harder.
- Playing entirely without rules is an option too now.
On the subscreen, you have a timer that tells you when the next rule will be added. If you break a rule, you'll just die in the game and you'll also be told which rule you broke. Make sure to not break the rules. As new rules come into play, the quest slowly gets more and more challenging.
Many of the rules make for some awkward, weird or funny situations, which you need to treat as an extra challenge to the quest. If you still find this really easy to beat, there is a really difficult endgame bonus dungeon, just for you. You will also get a notification and a 100% mark in your subscreen when you have completed the quest and collected everything there is to find. Nothing is permanently missable, you can get every item even after beating the final boss and seeing the credits.
Update:
Finally, a long awaited(?) update is out, fixing the biggest issues, so I can be happy with this quest.
- The worst rules have been replaced with better ones.
- Now featuring controlled randomness, to give you rules based on a difficulty rotation.
- Added options at the beginning. You can now play without rules, or with more frequent rules or start with all rules active!
- Extra minutes are changed to give you 2 minutes, but are placed more carefully.
- Improved final boss.
- And minor changes here and there.
Story
Myrule is in desperation. An unknown being with mysterious powers threatens the land by giving out rules that people must obey. Monsters are attacking the wonderful land of Myrule and nobody has the courage to stand up against him. In these dark hours, a hero is needed. This is where a boy named Link appears.
Tips & Cheats
The map button is enabled everywhere. You can press Ex1 to review all the rules you got.
Explore around! You will find a lot of things that should help you out. This is the best tip I can give you, as there are items like the boomerang that are easily missable. Also, speak with everyone. People might have some good tips for you, or some useful items to sell.
However, don't waste time. New rules are steadily coming and coming, and if you let them all be added, it will soon get frustrating and too much for you to handle. So, just keep this in mind while playing
Explore around! You will find a lot of things that should help you out. This is the best tip I can give you, as there are items like the boomerang that are easily missable. Also, speak with everyone. People might have some good tips for you, or some useful items to sell.
However, don't waste time. New rules are steadily coming and coming, and if you let them all be added, it will soon get frustrating and too much for you to handle. So, just keep this in mind while playing
Credits
Main inspiration: Tower of Heaven, Russ
Music: VGMusic.com, Zagro, Bjorn Lynn, Espilan
Advice and playtesting: DaviAwesome, SirKazuma, and my brother xD
Scripting inspiration: Moosh, Russ, MoscowModder, Zecora
Special Thanks: Developers of ZC, Nintendo, NewJourneysFire, and you
Also thanks to everyone who's let's played or streamed this so far!
This quest is brought to you by Avataro. I hope you look forward to more!
Music: VGMusic.com, Zagro, Bjorn Lynn, Espilan
Advice and playtesting: DaviAwesome, SirKazuma, and my brother xD
Scripting inspiration: Moosh, Russ, MoscowModder, Zecora
Special Thanks: Developers of ZC, Nintendo, NewJourneysFire, and you
Also thanks to everyone who's let's played or streamed this so far!
This quest is brought to you by Avataro. I hope you look forward to more!
Anthus
Edited 19 February 2016 - 05:07 PM
I have already posted my thoughts in the thread for this, and in the comments, but I forgot to actually give it a rating. I'm giving this 4, which might seem high to some, but I actually really like this idea. It has never been done before, and it presents a unique set of randomly generated challenges. It can border on kaizo difficulty at times but it is not a bad thing if you are into that type of quest. This is not a easy quest, or even always a fun quest, but it really shows off a cool idea, and shows what Zc is capable of. I would have never thought of something like this, so kudos. 
I really would like to see a more balanced (or not!) sequel to this.
I really would like to see a more balanced (or not!) sequel to this.
- Avaro likes this
DragonDePlatino
Posted 04 May 2014 - 01:33 AM
A fantastic quest! The difficulty got absolutely hilarious once ALL 35 of the rules were forced on me, but I persevered and managed to 100% the quest in a very unimpressive three hours. There's a lot that this quest brings to the table, including unique (and thankfully, short) merging block puzzles, some slightly-edited enemies and custom bosses, as well as the rule system itself. My only complaint would be two bugs, which manage to make the game a bit easier. Firstly, you can evade the no-map rule by just pressing F5 and taking a look at the map screenshot. Secondly, it's possible to save and quit while the rule-breaking message is up, effectively making it impossible to die. But other than these bugs, it's a short but well polished quest way up there with IWBTG and Meat Boy with it's difficulty! Very enjoyable.
Anthus
Edited 17 February 2016 - 09:03 PM
This is deviously brilliant. I can see it becoming very, very hard. There is encouragement for speed running too, since you can do stuff out of order, and hopefully do it quickly before the rules pile up. Minor bug though. It is possible to view the map if you hold the map button while the quest loads, or while going from area to area, if that makes sense. Also, the "no double use B item" rule can be gotten around by simply tapping L, then R really quick, or vice versa. Not sure if that was the intention, but it also ignores double uses if you go to another screen. The other rules are funny, mean, and awesome, and somewhere in between all those things. All in all, this is a neat concept. And it's not too long to where it will overstay its welcome.
My biggest issue with this is the fact that there is no way to look at your list of rules after the no map rule comes into play, even with using the aforementioned glitch. Nevermind, just found the cave explaining this 
EDIT: Since I love trying to exploit stuff, I found another very minor issue, which is technically not breaking any rules.. kind of. It is possible to slash to the right if you slash in any other direction, the tap right one frame later. Link will safely finish the slash animation to the right lol.
EDIT: Since I love trying to exploit stuff, I found another very minor issue, which is technically not breaking any rules.. kind of. It is possible to slash to the right if you slash in any other direction, the tap right one frame later. Link will safely finish the slash animation to the right lol.
Myrule - Discussion and help threadStarted by Avaro , 16 Apr 2014 |
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