This quest looks great and plays well.
I started losing interest in level 5 and by early in level 6 I was over it. The dungeons were pretty difficult and long by that point. For me they took a lot of attempts. The whole "clear all the enemies in a room before you can proceed" thing got super repetitive and annoying. There were often numerous hard rooms like this chained together. If you die you have to reclear all the rooms again. Same story with the impermanent block puzzles. This killed the flow and momentum for me.
Link's Last Leg
Overview
Feature Quest
Creator:
BigJoe
Genre: Dungeon Romper
Added: 01 Apr 2014
Updated: 06 Apr 2014
ZC Version: 2.50
Downloads: 457
Rating[?]:
|
Download Quest (1.58 MB) |
Information
This is a quest I completed awhile back. (Sometime around 2009 I'd guess.) I never released it on any databases, but the recent cuckoo attack gave me the idea of putting it up here. 
UPDATE 4/6/2014: Fixed more bugs.
UPDATE 4/6/2014: Fixed more bugs.
About Reviews Comments Forum Topics
Nightmare
Posted 28 August 2014 - 05:17 PM
I'm going to give this quest a 3 out of 5.
Here is my reasoning:
1. Some balance issues: This quest took me 18 games to complete, which for the average player is going to take somewhere around 200 games. This is because of some balancing issues getting the Red Ring, no Magic Sword to bash the Wizzrobes in Level 5, among some other things.
2. The last levels looked like they were rushed and very buggy, including multiple rooms where you appeared over a tile and other things. This is generally unacceptable.
3. There were some pacing issues with this quest. There were areas where the enemies were just too hard (1 and 5 come to mind), and too many items were put into Level 7 where they could've been useful in other areas. This kinda ruins the quest in some ways.
Now for the good stuff:
1. The quest looks gorgeous! The palette is amazing and really adds to the quest. It is a work of art.
2. There were some technical aspects in this quest that were awesome. The particular area where you saved something in one dungeon and transferred it to another room was awesome, I didn't even know that Zelda Classic could do that.
Hopefully your next quest is a masterpiece!
Here is my reasoning:
1. Some balance issues: This quest took me 18 games to complete, which for the average player is going to take somewhere around 200 games. This is because of some balancing issues getting the Red Ring, no Magic Sword to bash the Wizzrobes in Level 5, among some other things.
2. The last levels looked like they were rushed and very buggy, including multiple rooms where you appeared over a tile and other things. This is generally unacceptable.
3. There were some pacing issues with this quest. There were areas where the enemies were just too hard (1 and 5 come to mind), and too many items were put into Level 7 where they could've been useful in other areas. This kinda ruins the quest in some ways.
Now for the good stuff:
1. The quest looks gorgeous! The palette is amazing and really adds to the quest. It is a work of art.
2. There were some technical aspects in this quest that were awesome. The particular area where you saved something in one dungeon and transferred it to another room was awesome, I didn't even know that Zelda Classic could do that.
Hopefully your next quest is a masterpiece!
ms_zelda_lady
Posted 02 April 2014 - 04:22 PM
Ender I don't know what quest you're playing cause I like this quest. Yes it's a little hard (block puzzles especially) but it's really worth playing. BigJoe there's a few bugs burning trees and one push a stone that comes up blank but really not the game ending kind. It's definitely worth playing.



