Buzz Blob
Overview
Creator:
Saffith
Added: 29 Apr 2014
Tags:
Enemy,
FFC
Downloads: 84
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Download Example (1.62 MB) |
Information
This enemy is based on Buzz Blobs from LttP and the Game Boy games. It walks around at random angles and shocks Link when hit with the sword
Description Setup Reviews Comments
Set up two consecutive combos:
1: Walking
2: Shocking
Set up a sprite showing Link being electrocuted.
Set up an enemy as follows:
Type: Other
Weapon damage is used as shock damage
Step speed, halt rate, random rate, homing factor, and hunger are used
Attribute 1: Impervious sword level
- If Link's sword is at least this level, he will not be shocked when it hits the Buzz Blob.
Attribute 2: Shock sound
- This sound will play when Link is shocked
Attribute 3: Shock sprite
- This sprite will be displayed at Link's position when he is shocked
Attribute 11: Walking combo
Attribute 12: Script slot
Note that if Link can have two different swords available at once, it is possible that the sword level will be detected incorrectly.
Resources
Requires ghost.zh, std.zh, and string.zh.
Tiles are here.
Sounds can be found here. In LttP, the sound LTTP_Link_Shock is played when Link is shocked. In the Game Boy games, it's LA_Link_Shock.
1: Walking
2: Shocking
Set up a sprite showing Link being electrocuted.
Set up an enemy as follows:
Type: Other
Weapon damage is used as shock damage
Step speed, halt rate, random rate, homing factor, and hunger are used
Attribute 1: Impervious sword level
- If Link's sword is at least this level, he will not be shocked when it hits the Buzz Blob.
Attribute 2: Shock sound
- This sound will play when Link is shocked
Attribute 3: Shock sprite
- This sprite will be displayed at Link's position when he is shocked
Attribute 11: Walking combo
Attribute 12: Script slot
Note that if Link can have two different swords available at once, it is possible that the sword level will be detected incorrectly.
Resources
Requires ghost.zh, std.zh, and string.zh.
Tiles are here.
Sounds can be found here. In LttP, the sound LTTP_Link_Shock is played when Link is shocked. In the Game Boy games, it's LA_Link_Shock.


