Weight puzzle
Overview
Creator:
Alucard648
Added: 24 Apr 2022
Tags:
FFC
Downloads: 14
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View Script
Download Package (989.04 KB) |
Information
Made on request by SkyFlare
Description Setup Reviews Comments
1.Set up consecitove combos for weight combos, starting from 0, and ending as you want. Assign CF_WEIGHT_BUTTON inherent flag to them.
2.Set up 3 combos for scales themselves, fist tilted "/", then balanced, then tilted "\" they should pint at top-left corner of 3*2 tile image of scales.
3.Place weight combos. Assign CSETs to set initial position of weights (left side, right side, not on scale). By default, left side is CSet 8, right side is CSet 5, 11 for weights not on scale. Flag with CF_WEIGHT_LOCKED to lock weight position, or CF_WEIGHT_REMOVEABLE to allow Link to remove weight from scale at all.
4.Place 3*2 FFC of scales themselves, assign second combo for scales from step 2 (balanced state).
D0 - ID of 1st combo from step 1.
2.Set up 3 combos for scales themselves, fist tilted "/", then balanced, then tilted "\" they should pint at top-left corner of 3*2 tile image of scales.
3.Place weight combos. Assign CSETs to set initial position of weights (left side, right side, not on scale). By default, left side is CSet 8, right side is CSet 5, 11 for weights not on scale. Flag with CF_WEIGHT_LOCKED to lock weight position, or CF_WEIGHT_REMOVEABLE to allow Link to remove weight from scale at all.
4.Place 3*2 FFC of scales themselves, assign second combo for scales from step 2 (balanced state).
D0 - ID of 1st combo from step 1.



