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Ball/Gem Color Sort Puzzle

Overview
Creator: Alucard648 Updated: 20 Nov 2023 Tags: FFC Downloads: 21
Rating[?]: Rating: 4/5 (1 rating)
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(1.03 MB)
Information

Description Setup Reviews Comments

1. Set up tiles to render jars, balls and goal marks. Tiles must be as tall as COLORSORT_SIZE_PER_UNIT constant, rest should be transparent.Balls tiles must be consecutive.
2. Also for color targeted jars set up a sequence of tiles with the same color order as balls needed to render color clues on jar bases and one tile for clue that jar must be empty.
3. Set up constants inside script file. For instance, TILE_COLORSORT_BALL to ID of leftmost ball tile.
4. Set up combo for bottom part of the jar what looks like, if jar was empty.
5. Place jar FFC`s with combo from step 4 as Data and assigned script. Make sure there is a solid combo underneath FFC and free spot 1 space south.
D0 to D2. IDs of ball colors (0-6), starting from bottom. Color are read in pairs.
#####.____ - lower ball
_____.#### - higher ball
D3 - #####.____ - jar capacity, in units.
_____.#### - add together: 1 - It`s prohibited to place a ball onto different-colored one, unless placed back where it was taken from. 2 - ban placing colored balls into jar that had special trigger already activated (D5 != 0).
D4 - Target color. The jar must be filled with gems of this color ID to count as complete. -1 - jar must be empty for puzzle to be solved. 0 - any color.
D5 - Special trigger option in completing jar. >0 - ID of Item awarded, <0 - Instant secret trigger. Balls will disappear on special trigger.
D6 - Screen D bit ID to track special triggers. Musi be unique for each jar in the screen.