Great game, had a lot of fun.
Good:
- A lot of original ideas (or at least which I have not seen before), had a lot of fun with the puzzles. You could have combined them better (mix them up), also some of the non-block puzzles are used only once, two or three times wouldn't hurt. While easy and simple (at least most of them) the block puzzles were well designed. I couldn't solve the puzzle in the catacombs btw.
- The majority of the game is fun, a smaller screen might have been better regarding how empty some of the rooms are (though I disagree with Eddy, more enemies would not help.
- The costum bosses are not the best and especially in the ice dungeon you can get stuck on the water, but they still are a lot better than the standard bosses.
- I like your use of rising spikes, they are placed clever (though you can ignore them with your health most of the time and in ganons castle a way to get out if you miss a trigger would help).
- I love your pushing wand. There are a few odd things like that you can grab items with it, but it is soo much fun. The Fairy is not all that great but alsi not bad (maybe a bit op at times).
- Your hilarious humor is nice, to the end it drops down a bit and some jokes during the dungeons would be nice. Also never had I known such terror, be aware of the rupor!
Bad:
- To the end the enemies are rather annoying than a challenge.
- I like the dark swamp riddle though I understand that using the notepad is an inconvenience. The other three are horrible, the fire is boring and I had a lot of trouble with the boomerang, the ice are just a bunch of highly annoying enemys and the heaven... yeah it is dumb to not even try to hug the wall, still, not funny. Ganons Castle was also a bit too long for my taste.
- To the end you had far too many rupees, especially the red and gold rupees from enemies are too much, I liked the concept of rupors and the negative gold rupees to keep your rupees low and to be afraid of random drops, but if you have 999 and nothing left to buy who cares.
- The non-raising traps to walk through are super annoying, I always walk against them. The moving traps can also be a problem if they bounce against enemies. I also am not fond of the whirlwinds, I have nothing against the final countdown but to be warped back to the room entrance would be less annoying.
- The strings can be annoying at times, especially in cases like the final count down where you enter the rooms more often.
Tower of Shadows 2.5
Overview
Feature Quest
Creator:
Avaro
Genre: Dungeon Romper
Added: 02 Mar 2014
Updated: 22 Mar 2014
ZC Version: 2.50
Downloads: 1097
Rating[?]:
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Download Quest (7.31 MB) |
Information
This quest is not amazing, but it provides a lot of fun and a lot of ideas. Tower of Shadows was the first quest that I have ever finished and I have now upgraded and polished it, to fix a lot of things I had done wrong, to add new features and to make it compatible with the latest versions of ZC 2.5.
About Reviews Comments Forum Topics
Tower of Shadows 2.5 Help and DiscussionStarted by Avaro , 02 Mar 2014 |
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