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Tower of Shadows 2.5

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Creator: Avaro Genre: Dungeon Romper Added: 02 Mar 2014 Updated: 22 Mar 2014 ZC Version: 2.50 Downloads: 1097 Rating[?]: Rating: 4.2/5 (14 ratings) Download Quest
(7.31 MB)
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Naru  
Rating: 4/5

Edited 17 April 2016 - 11:36 AM
Great game, had a lot of fun.

Good:
- A lot of original ideas (or at least which I have not seen before), had a lot of fun with the puzzles. You could have combined them better (mix them up), also some of the non-block puzzles are used only once, two or three times wouldn't hurt. While easy and simple (at least most of them) the block puzzles were well designed. I couldn't solve the puzzle in the catacombs btw.
- The majority of the game is fun, a smaller screen might have been better regarding how empty some of the rooms are (though I disagree with Eddy, more enemies would not help.
- The costum bosses are not the best and especially in the ice dungeon you can get stuck on the water, but they still are a lot better than the standard bosses.
- I like your use of rising spikes, they are placed clever (though you can ignore them with your health most of the time and in ganons castle a way to get out if you miss a trigger would help).
- I love your pushing wand. There are a few odd things like that you can grab items with it, but it is soo much fun. The Fairy is not all that great but alsi not bad (maybe a bit op at times).
- Your hilarious humor is nice, to the end it drops down a bit and some jokes during the dungeons would be nice. Also never had I known such terror, be aware of the rupor!

Bad:
- To the end the enemies are rather annoying than a challenge.
- I like the dark swamp riddle though I understand that using the notepad is an inconvenience. The other three are horrible, the fire is boring and I had a lot of trouble with the boomerang, the ice are just a bunch of highly annoying enemys and the heaven... yeah it is dumb to not even try to hug the wall, still, not funny. Ganons Castle was also a bit too long for my taste.
- To the end you had far too many rupees, especially the red and gold rupees from enemies are too much, I liked the concept of rupors and the negative gold rupees to keep your rupees low and to be afraid of random drops, but if you have 999 and nothing left to buy who cares.
- The non-raising traps to walk through are super annoying, I always walk against them. The moving traps can also be a problem if they bounce against enemies. I also am not fond of the whirlwinds, I have nothing against the final countdown but to be warped back to the room entrance would be less annoying.
- The strings can be annoying at times, especially in cases like the final count down where you enter the rooms more often.
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allb  
Rating: 5/5

Posted 03 September 2014 - 12:59 PM
I like love this Game!!! Brother you are the best!!! PERFECT >>>5<<< Stars!
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TheLegend_njf  
Rating: 3/5

Posted 27 May 2014 - 11:19 PM
Sorry Avataro, I gotta give this one a 3.

I spent the entire night watching this quest, and it certainly was rocking, but than things just started to go downhill like you couldn't possibly imagine right at the point you get the hammer.

I probably don't even have to explain what's wrong with this quest from the fire temple on, it is disappointing.

But there is a lot of good qualities in this quest, and there's certainly so much to learn from. There are great puzzles, and it could have been an amazing quest. But there was just so much unintentional trolling going on in the last 3/4 that I don't even know what to say.

Either way, I rate this a 3.
 

TheRock  
Rating: 5/5

Posted 29 April 2014 - 04:02 PM
If you like puzzles this is the game for you.
 

Eddy  
Rating: 4/5

Posted 26 March 2014 - 02:04 PM
So I've beaten everything of this quest... including the rage inducing Final Countdown.

And my final rating is a 4/5 for many reasons. This quest is heavily based on puzzles, even the Boss battles are puzzles which I find is quite nifty and cool. There were quite a lot of clever puzzle ideas and I enjoyed them quite a lot. Soundtrack was also very good and I have a strange love with the Swamp Palace theme and the Dark Overworld theme in this quest. The overall difficulty is really easy (save for the Final Countdown) and I felt MAYBE things could've been made just a little harder, but that's just me. The graphics are used pretty well for the most part, IMO, overworlds are designed more better and detailed than the dungeons.

Now for the negatives which nerfs the rating down to 4. While the puzzles were very nice and interesting, I felt they may have been overused and kinda repetitive in some parts. The spike puzzles were too tedious and it kinda frustrated me at times. The dialogue is just... odd... especially with Ganon being Eduard Khil and Shoop da Whoop at the same time, that was funny but really odd. Next is dungeon design. Some of the rooms are just completely empty and only have 1 enemy on the screen in a big open area. The design was kind of lacking in some places and I felt the walls were lacking any torches or designs, but again, that might be just me. Next is the Dark Swamp Palace... I mean, man, you better get Notepad out for that area or else you'll be there for hours trying to remember the path, typing out the directions became very tedious, very easily. Last thing to mention is the fall. That is such a mean thing to do in a quest, you beat Ganon and then you're expected to have enough hearts to survive the drop, which I felt is very evil and mean. It would also be very irritating to go through the Ganon fight again if you didn't have 8 hearts or less (with the Blue Tunic).

But despite all those bad things, I still give this quest a 4/5 because I mostly enjoyed a lot of this quest. And I understand this is your first quest, and yes, your other scripted quests (Block Smasher, A Boy and His Cursor, Link's Quest for Christmas etc) are way better. But I still enjoyed Tower of Shadows 2.5, and I say you still did a pretty good job with this quest. So, good job!

(holy crap, I just realised how long I made this review XD)
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