Magnets and Iron Beams puzzle
Overview
Creator:
Alucard648
Updated: 12 Sep 2024
Tags:
FFC
Downloads: 20
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View Script
Download Package (908.98 KB) |
Information
Only magnets can move those super-heavy iron bars.
Made on request by SkyFlare
Made on request by SkyFlare
Description Setup Reviews Comments
1.Set ip 4 consecutive magnet combos: up-down-left-right. You can set up 5th one for 4-way magnet.
2.Compile and assign 2 FFC scripts.
--
IronBeam
EffectWidth and EffectHeight used
D0 - >0 - disable magnet locking
D1 - land all iron beams with this argument set to >0 onto flags #66 to trigger secrets
--
PickPlaceMagnets
Place invicible FFC anywhere in the screen.
D0 - ID of 1st combo in sequence for magnets.
--
StaticMagnetSwitch
Place invicible FFC anywhere in the screen.
D0 - ID of 1st combo in sequence for magnets. 0 to use FFC`s combo
D1 - 0 - Ex1 activated, 1 - step activated.
--
Remote Controlled Magnet.
Requires Advanced Switch EX
Set ip 4 consecutive magnet combos: up-down-left-right. You can set up 5th one for 4-way magnet.
Place invicible FFC at magnet position.
D0 - ID of 1st combo in sequence for magnets. 0 to use FFC`s combo
D1 - ID of FFC with Switch script.
2.Compile and assign 2 FFC scripts.
--
IronBeam
EffectWidth and EffectHeight used
D0 - >0 - disable magnet locking
D1 - land all iron beams with this argument set to >0 onto flags #66 to trigger secrets
--
PickPlaceMagnets
Place invicible FFC anywhere in the screen.
D0 - ID of 1st combo in sequence for magnets.
--
StaticMagnetSwitch
Place invicible FFC anywhere in the screen.
D0 - ID of 1st combo in sequence for magnets. 0 to use FFC`s combo
D1 - 0 - Ex1 activated, 1 - step activated.
--
Remote Controlled Magnet.
Requires Advanced Switch EX
Set ip 4 consecutive magnet combos: up-down-left-right. You can set up 5th one for 4-way magnet.
Place invicible FFC at magnet position.
D0 - ID of 1st combo in sequence for magnets. 0 to use FFC`s combo
D1 - ID of FFC with Switch script.



