you can give us a example on the data we put to make a normal bari please
how we make the combo because for now he just face up is not change for other face.
Bari & Biri
Overview
Creator:
Mero
Added: 29 Apr 2014
Tags:
Enemy,
FFC
|
View Script |
Information
This is a replica of those jellyfish enemies from the game A Link to the Past. They move around shock link if he attacks them while electrified.
Description Setup Reviews Comments
Constants
Type: Walker. //So the red ones can split.
Animation: None
Frame Rate: 0
Weapon Damage is the damage dealt to Link if he slashes it while it's using it's shock attack.
Halt Rate is used as Turning Frequency, which is what the fliers use.
Random Rate, Homing Factor, Hunger, and Step Speed; are treated as normal.
Attributes
Extra Shots(5) is the the 1/n chance of starting a shock attack. Default is 150
If Extra Shots is negative it will not pause its' movement while shocking itself.
Effect Strength(7) is how long in frames these shock attacks last. Default is 48
11 is the normal combo to use for the enemy. The one immediately following should be the shocked combo.
12 is the script slot you inported the ffc script into.
Resources
Requires std.zh, string.zh, and ghost.zh.
The sound from ALTTP was LTTP_LINK_SHOCK and from Link's Awakening LA_LINK_SHOCK. These can be found here.
const int BARI_SHOCK_TIME: //Time link is shocked for. const int BARI_SFX_SHOCK: //Sound to play when link is shocked. const int BARI_WPS_SHOCK: //Sprite to used for link when he is shocked.Data
Type: Walker. //So the red ones can split.
Animation: None
Frame Rate: 0
Weapon Damage is the damage dealt to Link if he slashes it while it's using it's shock attack.
Halt Rate is used as Turning Frequency, which is what the fliers use.
Random Rate, Homing Factor, Hunger, and Step Speed; are treated as normal.
Attributes
Extra Shots(5) is the the 1/n chance of starting a shock attack. Default is 150
If Extra Shots is negative it will not pause its' movement while shocking itself.
Effect Strength(7) is how long in frames these shock attacks last. Default is 48
11 is the normal combo to use for the enemy. The one immediately following should be the shocked combo.
12 is the script slot you inported the ffc script into.
Resources
Requires std.zh, string.zh, and ghost.zh.
The sound from ALTTP was LTTP_LINK_SHOCK and from Link's Awakening LA_LINK_SHOCK. These can be found here.