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Bari & Biri

Overview
Creator: Mero Added: 29 Apr 2014 Tags: Enemy, FFC
Rating[?]: No rating
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Information

Description Setup Reviews Comments

Constants
const int BARI_SHOCK_TIME: //Time link is shocked for.
const int BARI_SFX_SHOCK: //Sound to play when link is shocked.
const int BARI_WPS_SHOCK: //Sprite to used for link when he is shocked.
Data
Type: Walker. //So the red ones can split.
Animation: None
Frame Rate: 0
Weapon Damage is the damage dealt to Link if he slashes it while it's using it's shock attack.
Halt Rate is used as Turning Frequency, which is what the fliers use.
Random Rate, Homing Factor, Hunger, and Step Speed; are treated as normal.

Attributes
Extra Shots(5) is the the 1/n chance of starting a shock attack. Default is 150
If Extra Shots is negative it will not pause its' movement while shocking itself.
Effect Strength(7) is how long in frames these shock attacks last. Default is 48
11 is the normal combo to use for the enemy. The one immediately following should be the shocked combo.
12 is the script slot you inported the ffc script into.

Resources
Requires std.zh, string.zh, and ghost.zh.
The sound from ALTTP was LTTP_LINK_SHOCK and from Link's Awakening LA_LINK_SHOCK. These can be found here.