This is a fun romp for anyone interested in some classic-style quest-play. Good soundtrack, decent pace of combat, difficulty, and exploration required in dungeons. Overall difficulty is roughly equivalent to the NES second quest.
I originally played a version of this quest back when all of the other 5th quest candidates were released, but at the time there were a few game-stopping bugs that prevented folks from finishing. The most recent version (as of June 2017) seems to have quashed most of these bugs, although a few obstacles still remain [such as (1) poor key-logic in level 4: the NE-most corner holds a key that is behind a locked door, and (2) you're required to save+quit after getting the silver arrow - there's a block that's pushable on the way there, but not on the way out]. Nothing game-breaking (e.g. you can buy keys in the overworld), but there are some bumps in the road, so to speak.
As with a bunch of the 5th quest entries, there are some new enemies that aren't present in the 1st-4th quests. Some items have some new features, and there are some items that aren't present in the 1st-4th quests. This was fun to play!
Here We Go Again
Overview
Feature Quest
Creator:
Moonbread
Genre: NES-style
Added: 07 Nov 2013
Updated: 18 Jan 2014
ZC Version: 2.50
Downloads: 446
Rating[?]:
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Download Quest (1.5 MB) |
Information
My (former) 5th Quest Entry. I hope you're not too tired of these yet. Please don't be.
About Reviews Comments Forum Topics
Description
Like it says on the tin, this is another 5th quest entry. I imagine people are sick to death of these now, but oh well. A lot of overworld locations have moved, in fact probably the only thing that hasn't really changed is the Wooden Sword's location, and maybe a few secret rupee locations I was too lazy to move around.
I know this doesn't really measure up to what Shoelace and co. have made, but it's the first quest I've managed to finish, so that makes it kind of important to me, even if I didn't have to design an entirely brand new overworld. (If I do a remake, I won't be doing a brand new overworld, but it will definitely have a lot more changes.)
--Update-- (November 30, 2013)
-Nerfed Stalfos 2's sword beam damage. Authenticity can bite me, I feel like this will make the quest a bit more approachable.
-Moved the location of the Cross.
-Added in new music, as opposed to the usual Z1 tunes.
-White Sword sprite returned to its original state to avoid confusion.
-Removed/filled in some caves that were empty. (hopefully all of them, I think I got all of them.)
-Added in the missing Heart Container and moved another to a location that I feel is less annoyingly obscure.
-Level 1's map and compass changed locations.
-Put a shop with bombs near Level 1. This is probably the most important thing I've done.
-Both changed and added some advice on the Overworld.
--Update-- (January 18, 2014)
-Fixed a bug where an important staircase wouldn't appear on the overworld.
-Fixed some doors in Level 7 that made it impossible to complete otherwise.
I know this doesn't really measure up to what Shoelace and co. have made, but it's the first quest I've managed to finish, so that makes it kind of important to me, even if I didn't have to design an entirely brand new overworld. (If I do a remake, I won't be doing a brand new overworld, but it will definitely have a lot more changes.)
--Update-- (November 30, 2013)
-Nerfed Stalfos 2's sword beam damage. Authenticity can bite me, I feel like this will make the quest a bit more approachable.
-Moved the location of the Cross.
-Added in new music, as opposed to the usual Z1 tunes.
-White Sword sprite returned to its original state to avoid confusion.
-Removed/filled in some caves that were empty. (hopefully all of them, I think I got all of them.)
-Added in the missing Heart Container and moved another to a location that I feel is less annoyingly obscure.
-Level 1's map and compass changed locations.
-Put a shop with bombs near Level 1. This is probably the most important thing I've done.
-Both changed and added some advice on the Overworld.
--Update-- (January 18, 2014)
-Fixed a bug where an important staircase wouldn't appear on the overworld.
-Fixed some doors in Level 7 that made it impossible to complete otherwise.
Story
Same as the original. Zelda got Zelda'd, it's up to you as Link to make sure Ganon gets Ganon'd. Here We Go Again.
Tips & Cheats
There's no useless Old Lady stuff like "This ain't enough" or "Thanks boy, you're rich". That stuff gets on my nerves and it punishes the player in the worst sense possible. With that noted, most of your useful tips lie with them.
Never pet a burning dog.
Never pet a burning dog.
Credits
Nintendo
The ZC Developers
Gleeok and LinktheMaster for writing both of the scripts for my quest.
SpacemanDan for playing through a little over half of it and helping me fix some stray bugs.
The ZC Developers
Gleeok and LinktheMaster for writing both of the scripts for my quest.
SpacemanDan for playing through a little over half of it and helping me fix some stray bugs.





