//GhostZigZagFlyer. (autoghost)
Flies in randomized ZigZag pattern. Every now and then, it becomes translucent, ignoring all damage.
//SMB2 Tweeter (autoghost)
Constant Walk. Every Nth frame, he jumps. His every Mth jtmp is higher than normal.
Frenziable enemy (autoghost)
//Constant Walk. When HP falls below specific attribute, gains new attributes.
//Ambush. (FFC)
Spawns an enemy, when Link is near.
//Sandstorm(FFC)
Reduces Link`s movement speed, if Link does not have specific item.
//CustomizableDropsetCombos
Dropset combos. Create random dropset item when specific combo changes into another one. Once per combo.
//Line Wallmaster (autoghost)
Like wallmaster, but moves in straight line.
//GhostZigZagFlyer. (autoghost)
Use 8-dir enemy animation.
Random rate, hunger, homing factor, step speed are used.
Attribute 0 - Max delay between changing directions.
Attribute 1 - Delay for between changing between ghost form and normal form, in frames. -1 for no ghost form.
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//SMB2 Tweeter (autoghost)
Random rate, hunger, homing factor, step speed are used.
Attribute 0 - normal jump height.
Attribute 1 - max jump height
Attribute 2 - delay between jumps, in frames, counted after landing.
Attribute 3 - every X jump is big one.
Attribute 4 - Jump SFX
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//Frenziable enemy (autoghost)
Random rate, hunger, homing factor, step speed are used.
Attribute 1 - damage threshold.
Attribute 2 - new Random Rate
Attribute 3 - new step speed.
Attribute 4 - new homing factor
Attribute 5 - new weapon damage, if >0, fires eweapons, like death knight
Attribute 6 - cset to recolor into
Attribute 7 - sound to play on getting frenzied
Attribute 8 - delay between shots, in frames
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//Ambush. (FFC)
Place FFC at enemy hiding spot.
D0 - ID of enemy
D1 - detection radius.
D2 & D3 - size offset for larger enemies.
D4 - Set to -1 - replace combo underneath FFC with screen`s undercombo, or
positive number to replace destroyed combo with ID, using FFC`s CSet.
D5 - Sound to play on ambush.
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//Sandstorm
Requires LinkMovement.zh
Place FFC anywhere in the screen.
//D0 - ID of protective item
//D1 - speed penalty multiplier
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//CustomizableDropsetCombos
Place FFC anywhere in the screen.
//D0 - Combo ID to check
//D1 - Dropset to use.
//D2 - Sound to play on dropping item
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//Line Wallmaster (autoghost)
//Step speed used.
//Attribute 0 - >0 - Can grab Link and send him to dungeon entrance.
//Walls must be on higher layer.