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Assorted Enemy Scripts and FFC scripts 1

Overview
Creator: Alucard648 Updated: 09 May 2023 Tags: Enemy, FFC Downloads: 49
Rating[?]: Rating: 4/5 (1 rating)
View Script Download Package
(3.13 MB)
Information

Description Setup Reviews Comments

//GhostZigZagFlyer. (autoghost)
Use 8-dir enemy animation.
Random rate, hunger, homing factor, step speed are used.
Attribute 0 - Max delay between changing directions.
Attribute 1 - Delay for between changing between ghost form and normal form, in frames. -1 for no ghost form.
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//SMB2 Tweeter (autoghost)

Random rate, hunger, homing factor, step speed are used.
Attribute 0 - normal jump height.
Attribute 1 - max jump height
Attribute 2 - delay between jumps, in frames, counted after landing.
Attribute 3 - every X jump is big one.
Attribute 4 - Jump SFX
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//Frenziable enemy (autoghost)
Random rate, hunger, homing factor, step speed are used.
Attribute 1 - damage threshold.
Attribute 2 - new Random Rate
Attribute 3 - new step speed.
Attribute 4 - new homing factor
Attribute 5 - new weapon damage, if >0, fires eweapons, like death knight
Attribute 6 - cset to recolor into
Attribute 7 - sound to play on getting frenzied
Attribute 8 - delay between shots, in frames
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//Ambush. (FFC)

Place FFC at enemy hiding spot.
D0 - ID of enemy
D1 - detection radius.
D2 & D3 - size offset for larger enemies.
D4 - Set to -1 - replace combo underneath FFC with screen`s undercombo, or
positive number to replace destroyed combo with ID, using FFC`s CSet.
D5 - Sound to play on ambush.
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//Sandstorm
Requires LinkMovement.zh
Place FFC anywhere in the screen.
//D0 - ID of protective item
//D1 - speed penalty multiplier
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//CustomizableDropsetCombos
Place FFC anywhere in the screen.

//D0 - Combo ID to check
//D1 - Dropset to use.
//D2 - Sound to play on dropping item
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//Line Wallmaster (autoghost)
//Step speed used.
//Attribute 0 - >0 - Can grab Link and send him to dungeon entrance.
//Walls must be on higher layer.