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Eddy's Troll Day

Overview Feature Quest
Creator: Joelmacool Genre: Dungeon Romper Added: 25 Oct 2013 Updated: 16 Nov 2023 ZC Version: 2.50 Downloads: 419 Rating[?]: Rating: 1.38/5 (12 ratings) Download Quest
(1.41 MB)
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satokoaddict96  
Rating: 4/5

Posted 22 January 2022 - 04:44 PM
This quest is meant to be garbage and it succeeds quite well at that. When I played this a while back I did ragequit at Aperture Science, but I viewed a LP to see the rest.

Midi choices are good, the quest is incredibly painful to play (which is a plus if that's what you're after), and the cheap death traps sometimes make for a decent laugh. There's also a decent amount of diversity with the 2D sections and other creative parts that stand out.

Now, the bad stuff:

There are way too many unavoidable death traps in the overworld, any sensible person would quit before they could even reach Level 1. Walk-through walls with no hints can be pretty difficult for most people to figure out unless they're already suspecting the quest of such behavior (props to Joel for introducing this early in the game at least). When hit with block puzzles in quest like this I don't see why most people wouldn't ragequit straight away, as spending 1-2 minutes on a block puzzle only to get killed by a death trap in the next room won't exactly motivate the player to keep on going. Enemy balance is poor, but out of all the things this should be expected in a quest like this. All in all, this quest is just hot garbage that should be avoided unless you actually want to play something awful.

Now, with all that said... why am I rating this 4 stars? It's because I'm rating it according to the genre, not the quality of the quest itself. This quest is a pretty good example of a garbage/troll quest and it does pretty much everything the player expects it to do plus a lot more. Great job!
  • Joelmacool likes this
 

Orithan  
Rating: 1/5

Posted 22 October 2014 - 03:50 PM
Words don't even describe how terrible this quest is, even for a troll quest. Random instakill combos, random death traps, bad dialogue (subjective), poor enemy placement and just about every bad design choice exists in this quest and put there purposely to troll the player. This is neither cool or clever and there are better ways to troll the player than this.
However, I am giving this a 1 because of its two redeeming points: being playable and playing out as advertised, even if the quest itself is worse than DayDay and Realm of Shamanock.

1/5
  • Joelmacool likes this
 

WhippyBoi  
Rating: 4/5

Edited 15 August 2014 - 08:51 PM
Even though the design is terrible, I actually enjoyed this quest because of the trolling.
  • Shane and Joelmacool like this
 

ZeldaPlayer  
Rating: 0/5

Posted 11 April 2014 - 03:32 PM
I could not continue this, I just keep on dying and dying.
  • Joelmacool likes this
 

KingPridenia  
Rating: 0/5

Posted 24 November 2013 - 07:15 PM
Challenge is a good thing when given to the player properly. This quest however adds way too much "fake difficulty". In games with fake difficulty, the game is hard because of programming errors or poor design. In short, the game handicaps the player and punishes him or her for the poor game quality. Deaths feel cheap and aren't because you weren't skilled enough or ran out of resources. Rather, it's because you touched a random tile that kills you instantly with no visual indication of it even existing. In any good quest, I know that if I die, I have nobody to blame but myself. Perhaps I got overconfident, or maybe I got reckless, but regardless of the cause, I always want to try again. In poorly made quests, it's simply unfair and makes me not want to continue.

This quest loves to sprinkle random tiles that instantly kill you for pretty much no reason. That makes the game hard in a completely unfair way. Some warps are also broken and one of them actually take you back to the start of the game! Hope you don't mind a good 5+ minute backtrack! Next, enemy balance is non-existent. On top of unfair death traps and broken warps that prove little (if any) beta testing was done, the enemies you fight are just out of control. You could be stuck fighting something like Fire Wizzrobes in what you'd have by the time you start a typical quest's level 2. Lastly, in a good challenging game, you feel rewarded when you beat that boss you thought was impossible or complete a dungeon. Here, you don't feel rewarded at all and after a dozen or so unfair game overs, I couldn't take it anymore.
  • Joelmacool likes this
 

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