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A New Adventure
Overview
Feature Quest
Creator:
jsm116
Genre: NES-style
Added: 20 Oct 2013
Updated: 13 Jul 2015
ZC Version: 2.50
Downloads: 1535
Rating[?]:
|
Download Quest (1.2 MB) |
Information
A new map, new items, new dungeons to explore! This is the revised version that should work better on older machines.
About Reviews Comments Forum Topics
Description
ANOTHER IMPORTANT UPDATE: A wonderful player named pixcalibur alerted me to a couple of breaking bugs in the game. These (hopefully) have been fixed. The stairs to the lower levels of 5 and 6 now work correctly, as does the Red MP bottle.
IMPORTANT UPDATE: I've looked at all the feedback and made some serious improvements. First and foremost: the overworld map is now enabled. I've replaced all the classic music with new tunes composed by Spawn. There is now a three-stair warp that you can access after the third dungeon to help you get around, as well as a bunch of little changes and bug fixes, especially in Level 9. Many thanks to everyone on the thread who helped with their feedback and letting me know about what was and wasn't working.
It’s a classic style quest with a few twists. There are lots of items to find, experience to gain, plenty of caves to explore, eight dungeons, each with a piece of the triforce and a basement full of magic and powerful equipment, and an underworld with mini-dungeons and the impregnable fortress of Ganon, captor of the princess Zelda. Get the gear, kill the bad guys, save the girl.
New things to find and do …
Many of the weapons and items from the various Legend of Zelda games are here, along with a host of new ones. There are now maps for the overworld and underworld to point you to the dungeons. In addition to your regular bow and arrows, there are a double- and triple-shot crossbow that are a bit slower, but much more powerful, a whip that can stun in front of and behind Link, and seven magic spells—each with two levels of power:
A Drop of Life (red) – A cheap way to heal a bit between stops at the fairy’s pond
Dragon’s Breath (orange) – Burn your way past your enemies with firey breath
Enhancer (yellow) – Give your sword a boost to cut through your opposition
Stunner (green) – Need a moment to think? Stop your enemies in their tracks
Zelda’s Faith (blue) – Protect yourself against the strongest of foes
Abei’s Gift (purple) – Are your wallet, quiver, and bomb bag a little too empty?
Link’s Wrath (grey) – Crushing damage, and in it’s most powerful form, a vital boost too!
No matter how you take down your enemies, they each provide a little experience. As you rack up the levels, your maximum HP and MP will go up too, as well as your ability to carry supplies.
Within each dungeon, the dungeon boss holds the item you’ll need to access both the basement and the next dungeon. The items you’ll find in the basement aren’t necessary to complete the quest, but they’ll make things much easier.
A note on magic …
Magic plays a big part in this quest. While you only start with a little bit of MP and a single spell, in time you’ll become a powerful wizard in addition to a dominant fighter. When you cast a spell, a little time has to pass before you can cast another. A bar will appear beneath your MP counter that will let you know when you’re ready to cast again. As you build levels and find upgrades, you will be able to cast spells much more rapidly.
IMPORTANT UPDATE: I've looked at all the feedback and made some serious improvements. First and foremost: the overworld map is now enabled. I've replaced all the classic music with new tunes composed by Spawn. There is now a three-stair warp that you can access after the third dungeon to help you get around, as well as a bunch of little changes and bug fixes, especially in Level 9. Many thanks to everyone on the thread who helped with their feedback and letting me know about what was and wasn't working.
It’s a classic style quest with a few twists. There are lots of items to find, experience to gain, plenty of caves to explore, eight dungeons, each with a piece of the triforce and a basement full of magic and powerful equipment, and an underworld with mini-dungeons and the impregnable fortress of Ganon, captor of the princess Zelda. Get the gear, kill the bad guys, save the girl.
New things to find and do …
Many of the weapons and items from the various Legend of Zelda games are here, along with a host of new ones. There are now maps for the overworld and underworld to point you to the dungeons. In addition to your regular bow and arrows, there are a double- and triple-shot crossbow that are a bit slower, but much more powerful, a whip that can stun in front of and behind Link, and seven magic spells—each with two levels of power:
A Drop of Life (red) – A cheap way to heal a bit between stops at the fairy’s pond
Dragon’s Breath (orange) – Burn your way past your enemies with firey breath
Enhancer (yellow) – Give your sword a boost to cut through your opposition
Stunner (green) – Need a moment to think? Stop your enemies in their tracks
Zelda’s Faith (blue) – Protect yourself against the strongest of foes
Abei’s Gift (purple) – Are your wallet, quiver, and bomb bag a little too empty?
Link’s Wrath (grey) – Crushing damage, and in it’s most powerful form, a vital boost too!
No matter how you take down your enemies, they each provide a little experience. As you rack up the levels, your maximum HP and MP will go up too, as well as your ability to carry supplies.
Within each dungeon, the dungeon boss holds the item you’ll need to access both the basement and the next dungeon. The items you’ll find in the basement aren’t necessary to complete the quest, but they’ll make things much easier.
A note on magic …
Magic plays a big part in this quest. While you only start with a little bit of MP and a single spell, in time you’ll become a powerful wizard in addition to a dominant fighter. When you cast a spell, a little time has to pass before you can cast another. A bar will appear beneath your MP counter that will let you know when you’re ready to cast again. As you build levels and find upgrades, you will be able to cast spells much more rapidly.
Story
You’re out in a field, practicing with your staff, when you decide to go into your hut and instead of seeing your things, you see a vision of a princess begging you to come rescue her! So what can you do but head off your little island (after all it’s just you and some crazy old wizard in the other hut and a cave full of bats) and try to find her?
Tips & Cheats
Explore, explore, explore! When you start, collect everything on your island, then stay to the south until you find (and complete) the first castle. Somewhere in each dungeon is someone who will point you towards the next level.
The readme file packaged with the quest also includes an eqipment list
If you need more help, send me a message or check out the forum page for the quest: https://www.purezc.ne...showtopic=60910
The readme file packaged with the quest also includes an eqipment list
If you need more help, send me a message or check out the forum page for the quest: https://www.purezc.ne...showtopic=60910
Credits
Many thanks for script guidance and general assistance
ZoriaRPG
MoscowModder
Lineas
Russ
Grayswander
Avataro
Mr. Z
LinkTheMaster
and Joe123 (For falling in a hole)
All music composed by Spawn
Thanks for playtesting, bugfinding, and feedback
ms_zelda_lady
Spelunker
Brian
Lukaz
LikeLike on fire
Love For Fire
arieltap
FerentzRocks
pixcalibur
ZoriaRPG
MoscowModder
Lineas
Russ
Grayswander
Avataro
Mr. Z
LinkTheMaster
and Joe123 (For falling in a hole)
All music composed by Spawn
Thanks for playtesting, bugfinding, and feedback
ms_zelda_lady
Spelunker
Brian
Lukaz
LikeLike on fire
Love For Fire
arieltap
FerentzRocks
pixcalibur
Rodanism
Posted 04 September 2025 - 01:53 PM
Extremely enjoyable. This quest took what is great about the original and expanded it in every way. Lots of creativity. They did a great job making it challenging without being frustrating. It was never not fun. The dungeons (and the dungeons within the dungeons) were very well thought out and gratifying to play. All the custom script looks great. I loved discovering all the new items and weapons, although I'm not sure what they all do. It added a lot to the treasure hunt vibe. I also really liked the new enemies and bosses. They feel true to the original aesthetic. Really not anything bad to say. This quest one of the best ones I've played, and the reason I love ZQuest. Thanks guys!!!
Mani Kanina
Edited 26 October 2016 - 04:46 PM
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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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In the middle of level 3, I don't think I'll continue this quest, it's a bit too plain for me.
The EXP system and the scripted items I have found are all interesting, but that's about where I draw the line on interesting things. I have explored most of the main(?) overworld and completed both extra dungeons inside level 1 and 2. The overworld design is very plain and uninspired, with hard locks directly in front of the levels, requiring the item from the previous one. The palette is the plain NES one aside from some minor alternate usages. There is new different music in this quest, but there does not seem to be a lot of it, and it lacks in variation.
The level design is the biggest flaw of this quest, the dungeon designs so far don't provide any interesting challenges nor explore any interesting themes or ideas, same with the overworld. The quest has some things of interest, like the leveling system and some scripted items. However, neither of those two things can hold me over through the level design which I find wholly uninteresting, and the lack of variety and inspiration in music and graphical theme doesn't help.
Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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In the middle of level 3, I don't think I'll continue this quest, it's a bit too plain for me.
The EXP system and the scripted items I have found are all interesting, but that's about where I draw the line on interesting things. I have explored most of the main(?) overworld and completed both extra dungeons inside level 1 and 2. The overworld design is very plain and uninspired, with hard locks directly in front of the levels, requiring the item from the previous one. The palette is the plain NES one aside from some minor alternate usages. There is new different music in this quest, but there does not seem to be a lot of it, and it lacks in variation.
The level design is the biggest flaw of this quest, the dungeon designs so far don't provide any interesting challenges nor explore any interesting themes or ideas, same with the overworld. The quest has some things of interest, like the leveling system and some scripted items. However, neither of those two things can hold me over through the level design which I find wholly uninteresting, and the lack of variety and inspiration in music and graphical theme doesn't help.
SomeZeldaFan
Edited 26 May 2016 - 08:02 AM
Leveling up was a great idea, so was the items/magic powers etc. The overworld is nice enough, but the dungeons are far far too easy and linear. With the magic powers it makes it completely impossible to die. Deserves a 2/5 for gameplay.
And in level 9 you will still run out of keys, the chest on the right side only gives rupees, and the block puzzle beneath it doesn't give you anything....
And in level 9 you will still run out of keys, the chest on the right side only gives rupees, and the block puzzle beneath it doesn't give you anything....
grayswandir
Posted 14 April 2016 - 05:05 PM
The main parts I liked were all the different magics you could get, and having the optional extra levels after each dungeon. The leveling system was fun, too. Otherwise, the overworld and level layout felt pretty standard. I would've liked more enemy variety in terms of weaknesses, though you already made some movement in that direction.
jsm116
Posted 03 November 2013 - 11:11 PM
I'm getting close to posting the revised version. A quick question: is anyone using the slow machine version (without counters)? It would be difficult to add the revisions to that version, but it seems like the fast machine version (with counters) is tightened up enough to work on just about any computer. Just want to see if the demand is there.
Help with "A New Adventure"Started by ms_zelda_lady , 20 Oct 2013 |
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