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A New Adventure

Overview Feature Quest
Creator: jsm116 Genre: NES-style Added: 20 Oct 2013 Updated: 13 Jul 2015 ZC Version: 2.50 Downloads: 1535 Rating[?]: Rating: 4.3/5 (19 ratings) Download Quest
(1.2 MB)
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Rodanism  
Rating: 5/5

Posted 04 September 2025 - 01:53 PM
Extremely enjoyable. This quest took what is great about the original and expanded it in every way. Lots of creativity. They did a great job making it challenging without being frustrating. It was never not fun. The dungeons (and the dungeons within the dungeons) were very well thought out and gratifying to play. All the custom script looks great. I loved discovering all the new items and weapons, although I'm not sure what they all do. It added a lot to the treasure hunt vibe. I also really liked the new enemies and bosses. They feel true to the original aesthetic. Really not anything bad to say. This quest one of the best ones I've played, and the reason I love ZQuest. Thanks guys!!!
 

basseboy1337  
Rating: 4/5

Posted 21 July 2017 - 12:41 PM
I really enjoyed this quest this is the first time a write a review so i dont have alot to say :P well here's hoping for a sequel :D
 

Mani Kanina  
Rating: 3/5

Edited 26 October 2016 - 04:46 PM
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Edit: Staff contacted me an basically told me that I'd have to bump up my rating for all quests I have ever reviewed by one star. Note that this does not reflect my own opinion on the matter, or the quest, but just that it was something I was made required to do.
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In the middle of level 3, I don't think I'll continue this quest, it's a bit too plain for me.

The EXP system and the scripted items I have found are all interesting, but that's about where I draw the line on interesting things. I have explored most of the main(?) overworld and completed both extra dungeons inside level 1 and 2. The overworld design is very plain and uninspired, with hard locks directly in front of the levels, requiring the item from the previous one. The palette is the plain NES one aside from some minor alternate usages. There is new different music in this quest, but there does not seem to be a lot of it, and it lacks in variation.

The level design is the biggest flaw of this quest, the dungeon designs so far don't provide any interesting challenges nor explore any interesting themes or ideas, same with the overworld. The quest has some things of interest, like the leveling system and some scripted items. However, neither of those two things can hold me over through the level design which I find wholly uninteresting, and the lack of variety and inspiration in music and graphical theme doesn't help.
 

SomeZeldaFan  
Rating: 3/5

Edited 26 May 2016 - 08:02 AM
Leveling up was a great idea, so was the items/magic powers etc. The overworld is nice enough, but the dungeons are far far too easy and linear. With the magic powers it makes it completely impossible to die. Deserves a 2/5 for gameplay.

And in level 9 you will still run out of keys, the chest on the right side only gives rupees, and the block puzzle beneath it doesn't give you anything....
 

grayswandir  
Rating: 4/5

Posted 14 April 2016 - 05:05 PM
The main parts I liked were all the different magics you could get, and having the optional extra levels after each dungeon. The leveling system was fun, too. Otherwise, the overworld and level layout felt pretty standard. I would've liked more enemy variety in terms of weaknesses, though you already made some movement in that direction.
 

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