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Bait Bag

Overview
Creator: Mero Added: 29 Apr 2014 Tags: Item
Rating[?]: No rating
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Information

Description Setup Reviews Comments

1. Set the constant CR_BAIT to a number between 7 and 31.
2. Assign the script to a Custom Item Class Type Item
3. Add it to your subscreen or replace the original bait all together.
4. Set the d arguments as follows: The defaults are used if 0 is given.
  • d0 The weapon/Misc sprite to use for the bait.
  • d1 Time in frames before the bait disappears.
  • d2 Max amount that can be on the screen at once.

Resources

Requires std.zh which is included with Zelda Classic.