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The Triforce of Corruption
Overview
Feature Quest
Creator:
LordQwert
Genre: NES-style
Added: 21 Aug 2013
Updated: 20 Sep 2013
ZC Version: 2.50
Downloads: 558
Rating[?]:
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Download Quest (0.71 MB) |
Information
Classic style quest with a twist halfway through.
About Reviews Comments Forum Topics
Description
I attempted to maintain a "near original" feel throughout.
Puzzles are difficult, but fair. Combat is difficult, and perhaps a little unfair at times.
Uses a modified LOZ tile set.
A few custom enemies and a few custom bosses. Mostly extensions of original LOZ types.
2 Overworlds, 1 Underworld, and about 20 dungeons, depending on how you count them.
Started creating it back in 1.92, finished after 2.50 came out.
Heavy emphasis on exploration, especially in the second half.
Updates:
8/22/13 - Totally Superficial - Fixed/altered some DMAP titles to be more descriptive.
8/23/13 - Gameplay - Added Overworld Map. Had one screen's Undercombo bugged late game.
9/5/13 - Gameplay - Fixed a respawn location so that you do not spawn inside a ring of immovable rocks. Durr.
9/18/13 - Gameplay - Added Wallet for 2nd Overworld. Rejiggered some damage combos. Made purchasable some desired, but not REQUIRED items that were missable.
9/20/13 - Superficial - Minor graphical mistake introduced in last update.
Puzzles are difficult, but fair. Combat is difficult, and perhaps a little unfair at times.
Uses a modified LOZ tile set.
A few custom enemies and a few custom bosses. Mostly extensions of original LOZ types.
2 Overworlds, 1 Underworld, and about 20 dungeons, depending on how you count them.
Started creating it back in 1.92, finished after 2.50 came out.
Heavy emphasis on exploration, especially in the second half.
Updates:
8/22/13 - Totally Superficial - Fixed/altered some DMAP titles to be more descriptive.
8/23/13 - Gameplay - Added Overworld Map. Had one screen's Undercombo bugged late game.
9/5/13 - Gameplay - Fixed a respawn location so that you do not spawn inside a ring of immovable rocks. Durr.
9/18/13 - Gameplay - Added Wallet for 2nd Overworld. Rejiggered some damage combos. Made purchasable some desired, but not REQUIRED items that were missable.
9/20/13 - Superficial - Minor graphical mistake introduced in last update.
Story
Long ago an object of immense evil was broken into 8 parts and hidden underground throughout the land. Now monsters are starting to emerge from those hidden places and despoil the land. A young hero sets out to find these sources of corruption and gather them together...
Tips & Cheats
Old Ladies actually have more than a few pieces of useful advice.
If you get really stuck, e-mail me. A lot of the dungeon puzzles are VERY hard, but none rely on pure nonsense like bombing a bush or burning random patches of ground. You may need to make your own map at times.
If you get really stuck, e-mail me. A lot of the dungeon puzzles are VERY hard, but none rely on pure nonsense like bombing a bush or burning random patches of ground. You may need to make your own map at times.
Credits
John T Rhoades - Did the work
Blake T Russo - Tested it and suffered through it
Blake T Russo - Tested it and suffered through it
HylianGlaceon
Posted 30 August 2013 - 10:01 PM
As I beat this a few days ago. I figured might as well leave a review. Now for the first half of the game, the first 9 dungeons I should say did a good job at playing like Z1 and were well enjoyable. The second overworld was not so much. I get the whole twist, but the number of Baits required to complete all the Underworld dungeons was a tad extreme. Along with that the places were difficult and extremely tedious to go through if you forgot a Potion or Bait and needed to go get it. While most of the issues are in this part, there were a few good dungeons and puzzles that were pretty neat.
With that said, I'd give this a 3.5/4 out of 5 stars when rounding on here. The first half played extremely like Z1 which is difficult to achieve and was enjoyable. The second half of the game wasn't nearly as good with how tedious it can be and the mandatory damage from time to time, but had some good parts as well.
With that said, I'd give this a 3.5/4 out of 5 stars when rounding on here. The first half played extremely like Z1 which is difficult to achieve and was enjoyable. The second half of the game wasn't nearly as good with how tedious it can be and the mandatory damage from time to time, but had some good parts as well.
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