Render Priority Puzzle
Overview
Creator:
Alucard648
Added: 19 Nov 2021
Tags:
FFC
Downloads: 7
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View Script
Download Example (985.89 KB) |
Information
Place transparent images one on top of another to overlap them and form target image to solve.
Made on request by SkyFlare
Made on request by SkyFlare
Description Setup Reviews Comments
1. Set up a sequence of combos using the same tile sizes for transparent tiles.
2. mport and compile the script. 2 FFCs used.
3.ffc script RenderPriorityPuzzle
Place FFC at position, where the picture should be assembled.
D0-D5 = puzzle solution
#####.___ combo of image.
_____.#### rotation, multipled by 90 degrees.
D6 - X size, negative for translucency.
D7 - Y size, negative to just render target image, not accept solution
4. ffc script RenderPriorityInputer
Place multiple FFCs to form individual tiles that are swapped and rotated prior to combing.
D0 - number of combos in sequence.
D1 - order of tile placement, must be unique per FFC from range 0-5.
D2 - 0 -> disable rotating.
D3 - translucent, if >0.
A note on designing puzzles, make sure that target image can only be builat with unique, order of tile overlappings, no ambiguity is allowed.
2. mport and compile the script. 2 FFCs used.
3.ffc script RenderPriorityPuzzle
Place FFC at position, where the picture should be assembled.
D0-D5 = puzzle solution
#####.___ combo of image.
_____.#### rotation, multipled by 90 degrees.
D6 - X size, negative for translucency.
D7 - Y size, negative to just render target image, not accept solution
4. ffc script RenderPriorityInputer
Place multiple FFCs to form individual tiles that are swapped and rotated prior to combing.
D0 - number of combos in sequence.
D1 - order of tile placement, must be unique per FFC from range 0-5.
D2 - 0 -> disable rotating.
D3 - translucent, if >0.
A note on designing puzzles, make sure that target image can only be builat with unique, order of tile overlappings, no ambiguity is allowed.



