Laser and Mirrors puzzle
Overview
Creator:
Alucard648
Updated: 17 Sep 2022
Tags:
FFC
Downloads: 24
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View Script
Download Package (1012.6 KB) |
Information
Alternate varioant of laser/mirrors puzzle. Requested by SkyFlare
Update 9.6.2022 - Fixed stack overflow caused by too many deflections
Update 17.9.2022 - Fixed broken one-sided mirrors, added interacrion with Link`s Mirror Shield.
Update 9.6.2022 - Fixed stack overflow caused by too many deflections
Update 17.9.2022 - Fixed broken one-sided mirrors, added interacrion with Link`s Mirror Shield.
Description Setup Reviews Comments
1. Set up CMB_TARGET_HIT_ANIM combo to render animation, when laser passes through trigger.
2. Import and compile the script. Assign 2 FFC slots. It requires ghost.zh
3. Place and grid-snap FFC, where laser emitter was meant to be.
D0 - Laser direction
D1 - Laser Cset
D2 - Damage dealt to Link, if it touches laser, in 1/4ths of heart
D3 - Set to 1, and laser will be able to penetrate solid combos. Without it only ladder/hookshot crossable combos are transparent for laser. You can block laser anyway with Block Magic combo type.
4. Flag all targets with CF_LASER_TRIGGER flag (Magic trigger reflected by default).
5. Place and grid-snap FFC with LaserTriggers script. No arguments needed.
2. Import and compile the script. Assign 2 FFC slots. It requires ghost.zh
3. Place and grid-snap FFC, where laser emitter was meant to be.
D0 - Laser direction
D1 - Laser Cset
D2 - Damage dealt to Link, if it touches laser, in 1/4ths of heart
D3 - Set to 1, and laser will be able to penetrate solid combos. Without it only ladder/hookshot crossable combos are transparent for laser. You can block laser anyway with Block Magic combo type.
4. Flag all targets with CF_LASER_TRIGGER flag (Magic trigger reflected by default).
5. Place and grid-snap FFC with LaserTriggers script. No arguments needed.



