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Green Ninja
Overview
Feature Quest
Creator:
Gleeok
Genre: Other
Added: 29 Jul 2013
ZC Version: 2.50
Downloads: 336
Rating[?]:
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Download Quest (1.15 MB) |
Information
Green Ninja : TTWCGPMIOD - (the two-week contest game-prototype made in one day)
...It was a very long day and if you are one of the first people reading this I will be asleep.
...It was a very long day and if you are one of the first people reading this I will be asleep.
About Reviews Comments Forum Topics
Description
Green Ninja Controls, Attacks, and Abilities:
-Critical hits boost damage output.
-Magic will regenerate (very) slowly.
-Movement is Z3 but has been tweaked to mostly get rid of "off-by-one" alignment errors, even while running, for improved fighting capacity.
Special Attacks: *PLEASE READ* (These are VERY important! - If you don't use them you will probably die horribly!)
- Ex1(L2) : Create malor(teleport magic) beam / teleport to beam location.
- Ex2(R2) : Ninja speed. (Hold to run)
- Ex3 : Create teleport destination pad / use smoke bomb.
- Ex4 : Mana Shield - Activate or deactivate mana shield. (Mana shield will preserve HP at the cost of MP, but beware! - When MP is depleted no other special attacks can be initiated.
- Ex2(hold) + Attack : Fatal strike/Backstab (This attack can also pass through solid objects, otherwise impassable terrain, and enemies.)
- Ex2)hold) + Ex4 : Life Steal/Vampire Blade (Cost: 16 MP and lasts 30 seconds at LV1) - removes all defense but enchants sword with vampiric effect that siphons all knife damage done from enemies and retroactively adds it to your own life. The player will turn blood red under this condition)
-Critical hits boost damage output.
-Magic will regenerate (very) slowly.
-Movement is Z3 but has been tweaked to mostly get rid of "off-by-one" alignment errors, even while running, for improved fighting capacity.
Special Attacks: *PLEASE READ* (These are VERY important! - If you don't use them you will probably die horribly!)
- Ex1(L2) : Create malor(teleport magic) beam / teleport to beam location.
- Ex2(R2) : Ninja speed. (Hold to run)
- Ex3 : Create teleport destination pad / use smoke bomb.
- Ex4 : Mana Shield - Activate or deactivate mana shield. (Mana shield will preserve HP at the cost of MP, but beware! - When MP is depleted no other special attacks can be initiated.
- Ex2(hold) + Attack : Fatal strike/Backstab (This attack can also pass through solid objects, otherwise impassable terrain, and enemies.)
- Ex2)hold) + Ex4 : Life Steal/Vampire Blade (Cost: 16 MP and lasts 30 seconds at LV1) - removes all defense but enchants sword with vampiric effect that siphons all knife damage done from enemies and retroactively adds it to your own life. The player will turn blood red under this condition)
Story
In the future (aka: 1990) television game show contestants compete for prizes by fighting in deadly arenas. The worlds most feared assassin (aka: the Green Ninja) participates in such a fare for a new toaster. (Toasters are very rare in the future...or some such.)
This is that story.
This is that story.
Tips & Cheats
*Be careful overusing mana shield, it can be a double-edged knife.
*Smoke Bomb is probably the best damage-prevention ability in tight situations ever thought up. However, some assembly is required!
*Smoke Bomb is probably the best damage-prevention ability in tight situations ever thought up. However, some assembly is required!
Credits
Nintendo, ZC developers, ZC beta testers, Contributers, Raiden (DoR tileset), Everyone that worked on the DoR tileset, Exate (Metroid tiles), ...this list is likely to go on for a very long time so I will just say: Everyone else who plays this strange ZC concoction, and everyone I failed to mention. 
SpacemanDan
Posted 01 August 2013 - 09:33 AM
Overall, I had a good time with this. It was challenging, but I never found to be unfair. It was always a matter of 'Okay, so that didn't work. Let's try something a little different' or 'Okay, I can clear a room faster by doing this'. The scripted abilities were really neat as well! 
One thing I would suggest is instead of having the special abilities mapped to all EX buttons (and combinations of them), maybe make it so you can scroll through which one you want to use? Maybe make them items? Just so that way one doesn't have to worry so much if they're playing with a key board and it'll overall make it a little simpler, methinks. (I was using a controller, and the only real issue I ran into was that my L2 and R2 buttons wouldn't work in ZC for some reason, so I have to sacrifice my L1 and R1 buttons. ): )
Other than that, (and that was a fairly minor complaint) I have a great time with this. If you ended up making this a full quest, I'd happily play it. :3
One thing I would suggest is instead of having the special abilities mapped to all EX buttons (and combinations of them), maybe make it so you can scroll through which one you want to use? Maybe make them items? Just so that way one doesn't have to worry so much if they're playing with a key board and it'll overall make it a little simpler, methinks. (I was using a controller, and the only real issue I ran into was that my L2 and R2 buttons wouldn't work in ZC for some reason, so I have to sacrifice my L1 and R1 buttons. ): )
Other than that, (and that was a fairly minor complaint) I have a great time with this. If you ended up making this a full quest, I'd happily play it. :3
- lincolnpepper likes this
David
Edited 01 August 2013 - 08:23 AM
Green Ninja is great quest but has a few problems and a game-stopping bug that make it less amazing. It had a great concept and good creativity, but the bugs weigh it down.
Strengths
~DaviAwesome
Strengths
- Cool scripted items
- Cool quest theme
- Cool scripted spawner tiles
- Room timers
- Amazing arena 1 boss
- Nice enemy editor enemies
- No screen design bugs
- Cool cycling combo
- Nonlinear dungeon design
- Nice music that fits the theme well
- High, cramped number of enemies in later arenas due to spawner tiles
- Timer error in a room
- Shutter error (game-ending scenario) in a room
- Random locked door
- Somewhat repetitive music
~DaviAwesome
Avaro
Posted 31 July 2013 - 09:49 AM
I love the idea of the Arena-style and fight-only based gameplay a lot! Nice to see things like this for ZC. The abilities of the Ninja are very impressive and nicely done.
I'm sure if you had more time, you'd have explained those abilities ingame though, as that would have been a bit better.
Music and graphics are both okay, the clash of DoR and Classic seems nice, but only for dungeons I guess. Can't imagine how an overworld in this quest would have looked like. In any way, I'll give you 4 of 5 stars for the great idea and almost great execution!
I'm sure if you had more time, you'd have explained those abilities ingame though, as that would have been a bit better.
Music and graphics are both okay, the clash of DoR and Classic seems nice, but only for dungeons I guess. Can't imagine how an overworld in this quest would have looked like. In any way, I'll give you 4 of 5 stars for the great idea and almost great execution!
The Satellite
Posted 31 July 2013 - 12:44 AM
Arena quests are not my kind of thing, so I don't find it fair for me to rate this, which is why I'm leaving my thoughts as a comment instead. Basically, this quest is brutal. Very, very challenging, and not for the faint of heart. If you're looking for a strong challenge, this is it. It totally makes you rethink how to play the game with its new abilities, which are fairly awesome. Anyone who wants a good challenge or enjoys arena quests should definitely give this a shot. Unfortunately they're not my kind of game so I couldn't fully enjoy it, but I'm sure others will.
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