This is a problem with ZC, though, and these tiles are well made, so you get a 5.
Combo Cycled Doors
Overview
Creator:
Mr. Z
Added: 17 Mar 2005
Downloads: 27
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Download Tile (123.67 KB) |
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| Tags: Dungeon, Edited, Interior, Walls | |||
Information
I was bored so I... Nah, actually I was making a tileset and I decided to do the most boring job first... So, here they are:
Combo Cycling Doors, the tiles.
I bet you know how to make combos cycle, so have fun ripping them.
Combo Cycling Doors, the tiles.
I bet you know how to make combos cycle, so have fun ripping them.
About Reviews
ZeldaLord
Posted 05 June 2005 - 06:07 AM
These are really nice, and the shutters are useful, but as people have mentioned, you can't make cycled combos stay on the screen like secret combos do, so you end up with the locked doors animating every time you enter the screen, and, what's worse, Link actually walking throungh them sometimes. 
This is a problem with ZC, though, and these tiles are well made, so you get a 5.
This is a problem with ZC, though, and these tiles are well made, so you get a 5.
Radien
Posted 23 March 2005 - 02:07 AM
Well, actually, BH4 has submitted tiles that do this as part of his dungeon sets before. I used door combo-cycling quite a lot in the DoR demo, too, though I haven't submitted those tiles yet (plus BH4 did the shutters in that Forest Temple dungeon set).
Anyway, it's cool that somebody did it, but having the doors just rise up is a little too simple for my tastes... As Dart mentioned, the LTTP set contains some locked door tiles that actually open inward, although it was only a two-frame animation. That might be good for somebody to look into.
By the way, Dart, if I remember correctly, even if you use door combo sets and the "Open Locked Door" combo slot, if I recall correctly, it will still always animate every time you enter the screen. Personally, I don't mind too much.
Anyway, good job, but I hope we see fancier stuff that uses this idea in various future submissions.
Anyway, it's cool that somebody did it, but having the doors just rise up is a little too simple for my tastes... As Dart mentioned, the LTTP set contains some locked door tiles that actually open inward, although it was only a two-frame animation. That might be good for somebody to look into.
By the way, Dart, if I remember correctly, even if you use door combo sets and the "Open Locked Door" combo slot, if I recall correctly, it will still always animate every time you enter the screen. Personally, I don't mind too much.
Anyway, good job, but I hope we see fancier stuff that uses this idea in various future submissions.
Dart Zaidyer
Posted 20 March 2005 - 01:16 PM
Ah, FINALLY someone decides to take combo cycling doors and run with them.
I recommend taking a look at the LttP set to find out the ideal order so you don't get weird problems like Link walking through solid doors when he enters the room. It took a long time to come up with that formula.
A word of caution, though: Cycling a locked door isn't a very good idea, because you'll see it open itself every time you enter the room, instead of just once.
Still a very comprehensive set, and it must have taken forever to do! (It'll take you at least that long to set them up, too.)
5 stars!
I recommend taking a look at the LttP set to find out the ideal order so you don't get weird problems like Link walking through solid doors when he enters the room. It took a long time to come up with that formula.
A word of caution, though: Cycling a locked door isn't a very good idea, because you'll see it open itself every time you enter the room, instead of just once.
Still a very comprehensive set, and it must have taken forever to do! (It'll take you at least that long to set them up, too.)
5 stars!



