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Light Path Puzzle 2.0

Overview
Creator: Alucard648 Added: 05 Jul 2021 Tags: FFC Downloads: 20
Rating[?]: Rating: 4.33/5 (2 ratings)
View Script Download Example
(1019.9 KB)
Information

Description Setup Reviews Comments

1. Map out combos for paths as shown in screen shots.
  • Fixed start/end nodes: unlit then lit 32 combos total.
  • Rotateable floor path tiles: unlit then lit 32 combos total.
  • Fixed floor path tiles: unlit then lit 32 combos total.
  • Solid block path tiles: unlit then lit 32 combos total.
  • Rotateable start/end nodes: unlit then lit 32 combos total.
  • Tiles with double paths, in this exact order - unlit then every state of pight path activity
  • - Fixed floor paths: double bends //, then \\ and bridges
  • - rotateable double bends // then \\
  • - solid block paths : double bends // then \\ and bridges
  • - You should end up with 32 double path combos.
2. Import and compile the script. No headers beyond default ones required. 1 FFC script slot is used.

3. Build the puzzle. Place ony unlit versions of path tiles, except start nodes, which must be placed as lit ones.
  • - if you have solid block paths, you can make them pushable by placing "push block" flags on those combos.
  • - If light path runs into CT_LIGHTPATH_WRAPAROUND_PORTAL combo type, it will wrap around using another CT_LIGHTPATH_WRAPAROUND_PORTAL combo as shown in demo quest.
  • - If you place CF_LIGHTPATH_SOURCE_NODE onto unlit node, it will stay lit ince fed with light, even if it was dusconnected afterwards.
4. Place invisible FFC anywhere in the screen, assign the script into slot;
  • D0 - The combo number of the first of the 32 start/end nodes.
  • D1 - The combo number of the first of the 32 rotateable path tiles.
  • D2 - The combo number of the first of the 32 fixed floor path tiles.
  • D3 - The combo number of the first of the 32 solid block path tiles.
  • D4 - The combo number of the first of the 32 rotateable start/end nodes
  • D5 - The combo number of the first of the 32 special double-path tiles
5. Test, enjoy, report issues...