Basic ALttP Dark Room [2.55]
Overview
Creator:
Moosh
Added: 19 Mar 2021
Tags:
2.55,
DMap
|
View Script |
Information
This is a basic DMap script for drawing the light cone effect used by A Link to the Past in dark rooms.
Description Setup Reviews Comments
Set the TIL_LTTP_DARKROOM and TIL_LTTP_DARKROOM_TRANS constants to the top-left corners of the two 6x6 tile blocks used for the light cone.
Depending on the tileset you may also need to set CS_LTTP_DARKROOM to a CSet where the light cone tiles appear black and C_BLACK to the position of the color black in CSet 0.
Assign the DMap script in the DMap editor and give D0 one of the following values:
Requires std.zh.
Depending on the tileset you may also need to set CS_LTTP_DARKROOM to a CSet where the light cone tiles appear black and C_BLACK to the position of the color black in CSet 0.
Assign the DMap script in the DMap editor and give D0 one of the following values:
- 0: Same as 128
- 64: Makes the light cone translucent
- 96: Makes the light cone translucent but darker
- 128: Makes the light cone opaque
Requires std.zh.



