Are you tired of the Triforce as the main gimmick in ZC quests? Do you want a system that gives the player both the Triforce, and the items,
invisibly,
using a clever dynamic?
The
'Futhark' script set
both gives the player the Triforce,
and gives out items, by
spelling out the names of Norse Gods, via collecting
RUNE STONES, that are each individually marked with a single rune from the
Elder Futhark.
Whenever you assemble enough runes that can be
arranged to spell the name of a Norse god (as provided in the script), you will be given the corresponding item. When you collect all twenty-four (that you can divide up any way you wish, including 24 different levels, 12 levels with two each,
or a standard eight levels, each with three RUNE STONES, the player is given the
full Triforce, to pass any
Triforce Check rooms.
I created this for
MabusThedark, to use in his quest
Saving Midgard, and I ultimately don't know if he will use it, but as you all probably know, all of my scripts are open-source, and I felt that this was complete, and usable enough to add to the database.
It's rather topical,
but you can always modify it to suit your needs, or base other ideas on it. You could make any new set of magical trinkets, that combine to give the player the use of items, and
entirely replace the normal Triforce Pieces, with some minor to moderate modifications to this script.
This includes a
base global active script, with
each component isolated into a function, plus one item script, used as a pick-up script to give a standard Triforce fanfare, complete with music, health & magic refills, and level exiting animation, using standard dummy item trickery.
Combine this with
Bolt, or other weapon scripts, to make unique items,
for a new style of adventure!