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Global Difficulty System

Overview
Creator: Moosh Updated: 26 Jul 2025 Tags: FFC, Global Downloads: 48
Rating[?]: Rating: 4.33/5 (2 ratings)
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Information

Description Setup Reviews Comments

Max Headroom  

Posted 23 January 2026 - 11:21 AM
A neat addition, An idea inspired by the bloodmoon in the Botw/totk games, after a set amount of time or how many macguffins one has, the game gets harder with an option to add a text box / cutscene. Ex "Its an awful time to have a curse." / "Ganon's fury is growing."
 

Blackpaintbowser  

Posted 11 May 2022 - 10:02 PM
I can't seem to figure out how to set what difficulty the menu starts on
 

Deedee  

Posted 18 June 2020 - 02:34 PM
Random idea: have it so difficulty mode can additionally change the csets and/or tiles of enemies for harder difficulties (say if you want a darknut with two swords instead of one as a sprite to signify they're harder, or you want to recolor red darknuts to blue on harder difficulties)
 

Mani Kanina  

Posted 18 June 2020 - 01:16 PM
The mad lad went and did it. I wish I could say I'm surprised, but isn't the first time Moosh has done the big stuff.

Going to be interesting to see if any quests puts this to use.