Jump to content

Active Rings

Overview
Creator: Bagu Added: 17 Feb 2020 Tags: 2.55, Item
Rating[?]: No rating
View Script
Information

Description Setup Reviews Comments

- required headers: "std.zh"

Create a dummy ring and load the "ActiveRings" script in the active slot.

D0 = Item ID (chose the ring, with the effect you want to use by the dummy ring)
D1 = SFX played when the effect timer starts
D2 = Ring effect duration (in frames)
D3 = SFX played when the ring effect ends.

D4 = Regeneration time (in frames) - leave this at "0" for no delay.

Use the properties of the dummy item to modify costs.
You don't need the real rings, in your subscreen.

(cause you surely don't want em to be visible)

They only have to be "equipment items".