Report The Legend of Zelda: The Magic Instruments
Feed Description Updates Comments Screenshots
The Legend of Zelda: The Magic Instruments
Credits:
- Joe123 for the quest template (The Fort Knights)
- All the scripters in the forum
- Sepulcher for supporting my project & beta testing
----------------------------------------------------------------------------------
Well, this is my first quest project, even if it starts already ~ 2 years ago.
I wanted to bring back the atmosphere of the greatest video game I ever played:
The Legend of Zelda: Link's Awakening.
I wanted to add a wide set of scripts (yes, I really like scripting...), and I'm still adding a fixing a lot of them,
and so probably this is the reason why this project is taking so long
It will be a short and not hard to play quest, with a single overworld, an underworld connecting the various parts of the overworkd and 4 dungeons + final Nightmare Castle.
The story is not so original, I have to say, but I still have to work on it,
and also the main core of the quest is not the story but the game-play.
To release the first demo (including level 1 and 2), I still need to:
- add owl's and the Ulrira's suggestions
- complete 2 level bosses and 1 mini-boss
- implement the mechanics for the first magic instrument to work (a teleporting one)
Link's equipment:
- sword
- shield (GB-style)
- bombs (Link can pick-up and throw them!)
- Roc's feather
- bow
- power bracelet
- Pegaso boots
- magnetic gloves
- hammer
- fire rod
Progress:
- Overworld: complete
- Dungeons: level 1 and level 2 complete
- Scripts: more or less completed (still to fix some issue and )
- Story: a little bit to work on...
- Enemies: still to add some nice advanced enemies and bosses
Credits:
- Joe123 for the quest template (The Fort Knights)
- All the scripters in the forum
- Sepulcher for supporting my project & beta testing
----------------------------------------------------------------------------------
Well, this is my first quest project, even if it starts already ~ 2 years ago.
I wanted to bring back the atmosphere of the greatest video game I ever played:
The Legend of Zelda: Link's Awakening.
I wanted to add a wide set of scripts (yes, I really like scripting...), and I'm still adding a fixing a lot of them,
and so probably this is the reason why this project is taking so long
It will be a short and not hard to play quest, with a single overworld, an underworld connecting the various parts of the overworkd and 4 dungeons + final Nightmare Castle.
The story is not so original, I have to say, but I still have to work on it,
and also the main core of the quest is not the story but the game-play.
To release the first demo (including level 1 and 2), I still need to:
- add owl's and the Ulrira's suggestions
- complete 2 level bosses and 1 mini-boss
- implement the mechanics for the first magic instrument to work (a teleporting one)
Link's equipment:
- sword
- shield (GB-style)
- bombs (Link can pick-up and throw them!)
- Roc's feather
- bow
- power bracelet
- Pegaso boots
- magnetic gloves
- hammer
- fire rod
Progress:
- Overworld: complete
- Dungeons: level 1 and level 2 complete
- Scripts: more or less completed (still to fix some issue and )
- Story: a little bit to work on...
- Enemies: still to add some nice advanced enemies and bosses


