Didnt care for it. It all felt a little clunky and heavy handed.
Visually the overword was difficult to read with all the similarly colored grasses and bushes. Spatially it felt very flat even though it was full of detail. It was hard to navigate and made my eyes tired. A little open space would do wonders.
There was absolutely no flow. Right from the beginning it felt aimless. You are left to wander some strange areas with lot of things you cant do yet. I got stuck in a pretty difficult "book" area right away with pretty hard enemies and no idea how to get out of it. It felt very fractured and disjointed. I finally got out of it and found a different book area. I guess this one was the right book but that first dungeon was very hard! Especially with just 3 hearts and no big shield. It made me not want to play it anymore. Sorry, I didnt think it was fun at all.
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Myst Island
Overview
Feature Quest
Creator:
AtrusW0nder
Genre: NES-style
Added: 05 Mar 2013
Updated: 15 Dec 2015
ZC Version: 2.50
Downloads: 1042
Rating[?]:
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Download Quest (3.57 MB) |
Information
WARNING: This quest MUST be played in 2.5.1 or higher. Other wise you won't be able to complete it. I warn you fair and square.
Final Update: I mean it this time. I play-tested numerous times
Final Update: I mean it this time. I play-tested numerous times
About Reviews Comments Forum Topics
Description
Away with the old Myst Isle and in with the new! Now THIS is how I intended to create Myst Isle in the first place. The problem before was that I was still very new and I had limited ZQuest knowledge. I now present to you the entirely new and improved Myst Isle! Give it another chance as I've learned a lot over the years in terms of balance and cleverly manipulating the mechanics. And for those who never had a chance to play the old version, consider yourself as you are in for a pleasant treat!
Story
Link is trapped in the mysterious book of Myst Island. Link must locate the linking book that leads back to Hyrule in order to escape Myst Island.
Tips & Cheats
1)Arrows work w0nders against zoras and other related creatures.
2)The Hammer can break shield but can't hurt Darknuts (A ZC issue I don't know how to resolve)
3)The Cane of Byrna can one-hit kill almost anything.
4)The Wand can one-hit Bubbles and ghosts.
5)Your own bombs and fire don't hurt.
6)To prevent unexpectedly wasting good money, keep in mind that each Relic/Triforce you collect will refill your wallet completely.
2)The Hammer can break shield but can't hurt Darknuts (A ZC issue I don't know how to resolve)
3)The Cane of Byrna can one-hit kill almost anything.
4)The Wand can one-hit Bubbles and ghosts.
5)Your own bombs and fire don't hurt.
6)To prevent unexpectedly wasting good money, keep in mind that each Relic/Triforce you collect will refill your wallet completely.
Credits
Credit due to Phantom Manace, Rambly, Blood Star and everyone else involved in producing the tilesets.
A special thanks to Moosh, Avataro, Aevin, Teamudf and TwilightPrince123 for helping me with ideas, scripting and problem solving. I really, really thank you all for your wisdom and kindness!
Thank you Nintendo, my quest fans, and the whole ZC community!
A special thanks to Moosh, Avataro, Aevin, Teamudf and TwilightPrince123 for helping me with ideas, scripting and problem solving. I really, really thank you all for your wisdom and kindness!
Thank you Nintendo, my quest fans, and the whole ZC community!
FireSeraphim
Edited 14 February 2019 - 03:28 PM
And now a review from me, my very first one.
I recalled beating this quest sometime in 2016 and liking it but I have recently replayed it and time has not been kind or considerate to this quest. My experiences with this is one is a mixed bag. I love the atmosphere and subtle story-telling going on this quest and some of the puzzles are brilliant and somewhat charming, while others are insanely frustrating and counter-intuitive. A couple bits of useful notes for Future!Me and anyone else playing or replaying this quest
There's a part of me that still wants to like this quest for what it gets right but I cannot in good faith overlook it's flaws, I will have to rate this quest a 3 out of 5.
I recalled beating this quest sometime in 2016 and liking it but I have recently replayed it and time has not been kind or considerate to this quest. My experiences with this is one is a mixed bag. I love the atmosphere and subtle story-telling going on this quest and some of the puzzles are brilliant and somewhat charming, while others are insanely frustrating and counter-intuitive. A couple bits of useful notes for Future!Me and anyone else playing or replaying this quest
- The tier 3 Wallet is in the Temple of Knowledge. Once you get to the room with the Magic book (which is cleverly hidden behind a set of bookshelf tops in the upper right you can walk through), use the lens of truth on the bookshelves to the right to reveal a pushable wall. This one stumped me consistently on both my original playthrough and my recent revisitation of this quest.
- Check the waterfalls on every screen you can reach one on foot. The HCP Shop is hidden behind a Waterfall in the Shallow Forest.
- For TwilightPrince123's benefit, I suggest going all the way through the Garden Ruins to change the time in the Ceramic Forest to night, Which will cause the old man guarding the gate to fall asleep. Push up against the old man to get a boss key and head north. The crypt on the small island north of the sleeping old man will contain the slash upgrade.
There's a part of me that still wants to like this quest for what it gets right but I cannot in good faith overlook it's flaws, I will have to rate this quest a 3 out of 5.
HeroHyrum
Edited 09 August 2023 - 10:05 PM
Finished this quest a while ago and just gotta say that this quest feels fairly balanced until near the end but still enjoyable, design is great and game play is awesome! overall this is probably one of my most favorite quests ever!
Edit: Seven years later I've come back to this quest considering how fond I was of it at the time, this quest still absolutely holds up to this day, little to no handholding paired with several worlds and sub-worlds that all feel like a collective dungeon, there are a few gimmicks at certain points that definitely felt a little unusual at times, but hey every quest has those, if anyone in this community is still active or anyone who pitched in on creating this gem, just know you made a wonderful childhood memory for me seven years ago and I will forever appreciate this.
Edit: Seven years later I've come back to this quest considering how fond I was of it at the time, this quest still absolutely holds up to this day, little to no handholding paired with several worlds and sub-worlds that all feel like a collective dungeon, there are a few gimmicks at certain points that definitely felt a little unusual at times, but hey every quest has those, if anyone in this community is still active or anyone who pitched in on creating this gem, just know you made a wonderful childhood memory for me seven years ago and I will forever appreciate this.
Useless Old Man Wisdom
Posted 19 January 2017 - 09:34 PM
Here is another quest I have just now gotten to playing.
I'll come out and say that I couldn't find the store that supposedly sells heart pieces, so I only made it to 6 hearts of health very early in the quest and stayed there until the very end. This unintentional low-health run made things challenging, whereas I think if I was able to stock up to maximum health, the quest would have been too easy. Only the various rings and purple mail made it possible to finish the final level with 6 hearts.
I'm not sure what other new points I can raise that haven't already bern brought up, so I'll just address some already said.
Yes, the flow of this quest is unusual (as is the plot), but that's mainly due to the large amount of backtracking required. However, at least in this new version of the quest, I found I wasn't backtracking for keys like others. Instead, I was backtracking mainly to deplete my full wallet. My wallet was often full because this quest throws a lot of rupees at you and, as I said, I never found the HCP shop. I also found that after early in the game, I didn't actually need to buy keys because the dungeons had the keys for all of their locked doors. I also agree that this quest isn't very open-ended as it claims and there is a forced progression more or less.
Some things I liked were the book animations and accompanying cutscenes, custom enemies, and screen design. The quest is imaginative and was unconventional (due to low health) in my playthrough and took about 10 hours.
I'll come out and say that I couldn't find the store that supposedly sells heart pieces, so I only made it to 6 hearts of health very early in the quest and stayed there until the very end. This unintentional low-health run made things challenging, whereas I think if I was able to stock up to maximum health, the quest would have been too easy. Only the various rings and purple mail made it possible to finish the final level with 6 hearts.
I'm not sure what other new points I can raise that haven't already bern brought up, so I'll just address some already said.
Yes, the flow of this quest is unusual (as is the plot), but that's mainly due to the large amount of backtracking required. However, at least in this new version of the quest, I found I wasn't backtracking for keys like others. Instead, I was backtracking mainly to deplete my full wallet. My wallet was often full because this quest throws a lot of rupees at you and, as I said, I never found the HCP shop. I also found that after early in the game, I didn't actually need to buy keys because the dungeons had the keys for all of their locked doors. I also agree that this quest isn't very open-ended as it claims and there is a forced progression more or less.
Some things I liked were the book animations and accompanying cutscenes, custom enemies, and screen design. The quest is imaginative and was unconventional (due to low health) in my playthrough and took about 10 hours.
- lincolnpepper likes this
Zolias
Edited 22 January 2016 - 01:23 AM
I just finished the game, so I figured I'd rate this.
Some people may find the back and forth between dungeons to be annoying, and while I admit it can be a bit tedious, this quest seems to make it work The difficulty spike is also fairly strong with this, where while it's not impossible (I mean, I managed to finish it, and I'm definitely a mediocre ZC player, so yeah... it's doable), it WILL be punishing to the unprepared. The difficulty spike at the end really jumps, but it's also nothing you haven't seen before, so it's still manageable.
The flow is whack, but that's actually what makes the quest fun. Entering a dungeon, finding something you can use, leaving to another area, only to come back later when you're stronger and have more gear adds to the image of re-exploring a dungeon, in a way, making it fresher by having more stuff available per dungeon (3-4 items, for example, that you can't get in one sitting), while facing stronger foes the deeper you go into the dungeon.
TIPS FOR NEW PLAYERS:
Make sure to explore the Old Grotto the first chance you get; it's the preliminary dungeon that explains functions of the tools like the compass (it's not what you think), and gives a useful inventory item for an upcoming area.
After every dungeon or two, farm rupees to get more life; otherwise the quest WILL punish you severely. Also farm rupees for at least 2 hearts, if not more, in the early game, so you've got some survivability.
Do as much as you can with the Thieves' Guild as early as you can!!! I can't stress this enough: the tools you get are amazingly useful!!!
Finally, if you need help, post in the comments section; I'm sure Atrus will get back to you, or look through the comments to find an answer (especially through mine, since I think I needed the most help lol)
MY RATING
My experiences (as well as my mistakes, and a few things that could be considered mistakes with the quest itself, as few as there are), I have to give it a 4.3 (rounded down): Not THE best, but definitely within the top 10 Definitely would play again.
Some people may find the back and forth between dungeons to be annoying, and while I admit it can be a bit tedious, this quest seems to make it work The difficulty spike is also fairly strong with this, where while it's not impossible (I mean, I managed to finish it, and I'm definitely a mediocre ZC player, so yeah... it's doable), it WILL be punishing to the unprepared. The difficulty spike at the end really jumps, but it's also nothing you haven't seen before, so it's still manageable.
The flow is whack, but that's actually what makes the quest fun. Entering a dungeon, finding something you can use, leaving to another area, only to come back later when you're stronger and have more gear adds to the image of re-exploring a dungeon, in a way, making it fresher by having more stuff available per dungeon (3-4 items, for example, that you can't get in one sitting), while facing stronger foes the deeper you go into the dungeon.
TIPS FOR NEW PLAYERS:
Make sure to explore the Old Grotto the first chance you get; it's the preliminary dungeon that explains functions of the tools like the compass (it's not what you think), and gives a useful inventory item for an upcoming area.
After every dungeon or two, farm rupees to get more life; otherwise the quest WILL punish you severely. Also farm rupees for at least 2 hearts, if not more, in the early game, so you've got some survivability.
Do as much as you can with the Thieves' Guild as early as you can!!! I can't stress this enough: the tools you get are amazingly useful!!!
Finally, if you need help, post in the comments section; I'm sure Atrus will get back to you, or look through the comments to find an answer (especially through mine, since I think I needed the most help lol)
MY RATING
My experiences (as well as my mistakes, and a few things that could be considered mistakes with the quest itself, as few as there are), I have to give it a 4.3 (rounded down): Not THE best, but definitely within the top 10 Definitely would play again.
- lincolnpepper likes this
FireSeraphim
Posted 25 September 2016 - 08:25 PM
I been playing this quest for a bit and I got the green and blue relics, as well as a few other things. Right now I can't afford the Whistle and I would like some info on either finding another wealth medal or the next wallet upgrade. Likewise I would like to know where to look for the other two relics and the red ring.
matski
Posted 17 January 2016 - 04:45 PM
Do you still have the link for the old Myst quest? I beaten the new one and trying to beat the old one but I am running into a bug in the dungeon where you supposedly get the mirror. One of the rooms I try to enter and I get trapped because the game won't "walk" me into the room. Instead it traps me outside on the wall. I did find the big key.
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