Prism Elemental
Overview
Creator:
Orithan
Added: 29 Jul 2019
Tags:
Enemy,
FFC
Downloads: 17
|
View Script
Download Package (1.3 MB) |
Information
Another enemy returning from Enemy of the Month; Prism Elementals are gimmicky enemies that carry the attributes of the Prism combos in ZC. Shoot magic and (optionally) sword beams through to split them!
The demo file has Keese and Wizzrobe enemies which carry the same attributes to show how it can be applied to other enemies.
This supports versions 2.50.2 and up. The script and the demo file has been compiled in 2.53, but it should be perfectly compatible with 2.50.2.
The demo file has Keese and Wizzrobe enemies which carry the same attributes to show how it can be applied to other enemies.
This supports versions 2.50.2 and up. The script and the demo file has been compiled in 2.53, but it should be perfectly compatible with 2.50.2.
Description Setup Reviews Comments
Requires Std.zh (included within your ZC folder), String.zh (included within your ZC folder) and Ghost.zh (included within your ZC folder with versions 2.53 and newer).
Setting up:
All attributes are set as they would be on a regular enemy.
Misc. Attr. 11: Set this to -1. This is an Autoghost requirement.
Misc. Attr. 12: The number of the FFC script the Prism Elemental uses. This is also an Autoghost requirement, which is waived if the appropriate settings are set in your Ghost.zh file.
Special settings:
Magic Defense: Set this to determine which type of prism it is.
Setting up:
- Make or rip the tiles that the Prism Elemental use.
- Import Ghost.zh, std.zh and string.zh and set up the global script to run autoghosted enemies if you already haven't. The instructions on how to set up Ghost.zh and Autoghost is included in the text files packaged inside the Ghost.zh folder and in this video Saffith set up on Autoghost.
- Compile the script. There are a couple of utility functions located at the bottom of the script file that I may reuse in other scripts. Include these only once in your file.
- Set up the enemy in the enemy editor as you would a regular enemy (mostly. There are some things you need to set listed below).
- Enjoy!
All attributes are set as they would be on a regular enemy.
Misc. Attr. 11: Set this to -1. This is an Autoghost requirement.
Misc. Attr. 12: The number of the FFC script the Prism Elemental uses. This is also an Autoghost requirement, which is waived if the appropriate settings are set in your Ghost.zh file.
Special settings:
Magic Defense: Set this to determine which type of prism it is.
(None): 3-Way Prism
1/2 Damage: 4-Way Prism



