Path of Shadows
Overview
Feature Quest
Creator:
MoscowModder
Genre: Dungeon Romper
Added: 02 Feb 2012
Updated: 04 Nov 2012
ZC Version: 2.50
Downloads: 1274
Rating[?]:
|
Download Quest (4.18 MB) |
Information
This is my first 'real' ZC quest - in other words, the first one I've really put a lot of effort into. This quest can almost be considered to be two games in one - two different worlds to play through, based on an important choice you make. After you complete one, though, you are free to go through the other. If you are determined enough to finish both, you will be rewarded with a chance to visit one final challenge.
1.2 Update (4/18/12): The Fusion Temple is here at last, available only t [View Full Description]
1.2 Update (4/18/12): The Fusion Temple is here at last, available only t [View Full Description]
About Reviews Comments Forum Topics
Useless Old Man Wisdom
Posted 13 October 2014 - 02:30 PM
I can't believe I never played this quest sooner.
This is one of those special quests that combines non-linear gameplay, interesting controls and mechanics (manually-selected shield, push to talk to NPCs), graphics, and effort. I love the short dungeons, which are honestly more like caves, and the fact that you don't have to go through them in any sort of order. Being able to walk straight into the dark world creates replay value, and adds to the factor of non-linear gameplay.
The manual-select shield takes getting used to, but adds the ability to strafe left and right which is very useful and fairly non-implemented in ZC. There are also a lot of "troll rooms" where the solution is to simply walk through a wall. Finally, it's possible to get overpowered pretty early in the game, which depending on what you're looking for, makes the rest of the game quite easy.
This is one of those special quests that combines non-linear gameplay, interesting controls and mechanics (manually-selected shield, push to talk to NPCs), graphics, and effort. I love the short dungeons, which are honestly more like caves, and the fact that you don't have to go through them in any sort of order. Being able to walk straight into the dark world creates replay value, and adds to the factor of non-linear gameplay.
The manual-select shield takes getting used to, but adds the ability to strafe left and right which is very useful and fairly non-implemented in ZC. There are also a lot of "troll rooms" where the solution is to simply walk through a wall. Finally, it's possible to get overpowered pretty early in the game, which depending on what you're looking for, makes the rest of the game quite easy.




