-The normal beam reacts a little too slow
-You will stuck in the big tree with brown leafs on the left entrance if going down right
-the bosses were dodging and hitting, pretty boring, the final boss took me some time cause I didn't realize running alone was not the solution, also to endure the text of him multiple times was annoying
-is there any meaning behind the twist?
-the above round tiles of the hills at the boss location were missing
Somewhere in Between
Overview
Feature Quest
Creator:
Russ
Genre: Miniquest
Added: 02 Feb 2012
Updated: 06 Aug 2012
ZC Version: 2.50
Downloads: 497
Rating[?]:
|
Download Quest (1.93 MB) |
Information
Somewhere in Between is a relatively small, exploration driven quest that has two areas, each with a main dungeon for you to explore, plus a final boss. I've tried to make something new here, which hasn't been done before, so if you want a 1-2 hour experience with a experiment in unique design, give it a shot.
Features:
- Put together in the PTUX tileset
- An soundtrack made entirely of original midis
- Two overworld areas and two dungeons, which can be done in any order
- There are n [View Full Description]
Features:
- Put together in the PTUX tileset
- An soundtrack made entirely of original midis
- Two overworld areas and two dungeons, which can be done in any order
- There are n [View Full Description]
About Reviews Comments Forum Topics
Avaro
Edited 27 April 2014 - 12:32 PM
I like short and simple quests. In my opinion this was a nice quest, and exploring these beautiful areas is fun. I like the story and overall atmosphere in this quest.
The scripts for the sword techniques don't work perfectly/flawless, but they work. The caves are really bland and the dungeons are a bit uninteresting too. Even though there are creative ideas in them, they are missing some variety in the rooms. Some of the rooms also have unexpected difficulty in them. All of the bosses were pretty unfair too, but still managable. I just had a really hard time with the final boss, but the ending stuff was really amazing anyways! It's a bit sad that the ending was open and not everything was explained
Anyways, I enjoyed playing this. Thanks for making this quest
The scripts for the sword techniques don't work perfectly/flawless, but they work. The caves are really bland and the dungeons are a bit uninteresting too. Even though there are creative ideas in them, they are missing some variety in the rooms. Some of the rooms also have unexpected difficulty in them. All of the bosses were pretty unfair too, but still managable. I just had a really hard time with the final boss, but the ending stuff was really amazing anyways! It's a bit sad that the ending was open and not everything was explained
Anyways, I enjoyed playing this. Thanks for making this quest
Doctor Potts
Edited 13 March 2014 - 10:58 PM
I enjoyed this short quest. I really like how you broke from convention regarding the attacks you are able to use. I also enjoy that you didn't name the hero Link. I liked the 'two-world' theme, and how you incorporated the heart containers into it. The overworld maps are very pretty, if a little busy sometimes. The music is good too. I also enjoyed the story and I thought it was well executed. And the final boss was really cool!
I had some trouble with the difficulty and level design. I just really don't like being confined into small corridors with darknuts, and there was kind of a lot of that. In the ice palace I kept dying and having to do the puzzles over and over again. It took me 20 lives to finish this quest.
I had some trouble with the difficulty and level design. I just really don't like being confined into small corridors with darknuts, and there was kind of a lot of that. In the ice palace I kept dying and having to do the puzzles over and over again. It took me 20 lives to finish this quest.
Purplemandown
Posted 24 November 2012 - 06:39 PM
This is one of the most unique quest concepts that I have ever seen. That said, I didn't like the execution very much. I felt like it was rushed, and the dungeons were sort of crammed together. I think this had a lot of potential, and I think it would be fun to see it expanded into a larger quest.
In any case, 4/5 for a solid effort.
In any case, 4/5 for a solid effort.
SofaKing
Posted 22 September 2012 - 09:15 AM
I had fun playing through this. It's unique. The dual worlds with the blue/green, how abilities you gain in one can manipulate the environment in the other, the concept was both clever and well-executed. Playing with one primary, upgradeable weapon was also unique and interesting. I wouldn't want this in every quest, but, as a change of pace and a quick play, you did what you set out to do. The story...not sure, but, I don't really play games for story for the most part anyway.


