I regret not playing this quest earlier. It was wonderfully classic (with a twist) with unique, out-of-the-box, dungeon concepts and a true feel of progression. Combat-wise not the hardest, but very puzzling. Finding the overworld secrets is tough, but mostly optional, and very much in line with classic Zelda.
I'd only complain that the dungeons are too long to have the original tune playing there. Adding some MIDIs to this quest would've made a lot of difference. But I appreciate keeping it classic as well.
5/5 for me.
EA: Leisure Stroll
Overview
Feature Quest
Creator:
CastChaos
Genre: NES-style
Added: 22 Jan 2012
Updated: 02 Feb 2012
ZC Version: 2.50
Downloads: 480
Rating[?]:
|
Download Quest (0.93 MB) |
Information
Ellivenia Adventures: Leisure Stroll (ZC2.5RC2)
-organically consists new 2.5 features
-seems even more bugfree than my 2.10 quests so far
Contents:
-1 full overworld + 2 smaller OW areas
-8+1 dungeons
[View Full Description]
-organically consists new 2.5 features
-seems even more bugfree than my 2.10 quests so far
Contents:
-1 full overworld + 2 smaller OW areas
-8+1 dungeons
[View Full Description]
About Reviews Comments Forum Topics
Description
Ellivenia Adventures: Leisure Stroll (ZC2.5RC2)
-organically consists new 2.5 features
-seems even more bugfree than my 2.10 quests so far
Contents:
-1 full overworld + 2 smaller OW areas
-8+1 dungeons
-most of the available items + a few custom replicas
-customized and custom enemies
2.5 feature examples:
-You can't buy shields, two kind of like likes drop them. If a like like drops a kind of shield, it also can eat it, but not the other shield.
-Blue and red candles have their lantern versions that are the same, except they don't consume magic.
-You can't find keys in one of the dungeons, rather enemies drop them, along with several negative items (like "-1 heart").
-etc.
I made this quest to get me into the 2.5 department, so it's full of (built on) new 2.5 features. I wanted only a small test quest, but it eventually became this 8+1 dungeons delicacy.
UPDATE:
-Fixed some smaller and a few medium bugs
-Big shield is now much easier and convenient to get
-Spin Attack Scroll is at a more obvious location
-Some more free hints
-Magic bomb bag and quiver are working as you would expect now
-Top of Mt.Piece isn't just decoration anymore
-organically consists new 2.5 features
-seems even more bugfree than my 2.10 quests so far
Contents:
-1 full overworld + 2 smaller OW areas
-8+1 dungeons
-most of the available items + a few custom replicas
-customized and custom enemies
2.5 feature examples:
-You can't buy shields, two kind of like likes drop them. If a like like drops a kind of shield, it also can eat it, but not the other shield.
-Blue and red candles have their lantern versions that are the same, except they don't consume magic.
-You can't find keys in one of the dungeons, rather enemies drop them, along with several negative items (like "-1 heart").
-etc.
I made this quest to get me into the 2.5 department, so it's full of (built on) new 2.5 features. I wanted only a small test quest, but it eventually became this 8+1 dungeons delicacy.
UPDATE:
-Fixed some smaller and a few medium bugs
-Big shield is now much easier and convenient to get
-Spin Attack Scroll is at a more obvious location
-Some more free hints
-Magic bomb bag and quiver are working as you would expect now
-Top of Mt.Piece isn't just decoration anymore
Story
The time is the 600000th year of the Tyrant, the location is planet Ellivenia. An adventurer decides to take a leisure stroll in the biggest country's north region, at Levedia Northlands (between the north hills and the centerland lakes). However, what is a leisure stroll in Ellivenia, that very well could be called a bloody adventure with other worlds' standards...
Tips & Cheats
-almost all screens have a secret
-all dungeons have walk through and bombable walls, as well as some secret items
-tricky dungeons are explained by NPCs almost nearby
-secrets aren't terribly hard to find, the trickier ones have NPCs subtly hint at them
-all dungeons have walk through and bombable walls, as well as some secret items
-tricky dungeons are explained by NPCs almost nearby
-secrets aren't terribly hard to find, the trickier ones have NPCs subtly hint at them
Credits
Schwa - Item Eater script





