Does this script support going between screens too?
Edit: nvm, I implemented it and it does go between screens, no need to answer.
Zelda 2 Elevator
Overview
Creator:
Aquamentus (Facing Right)
Updated: 04 Mar 2019
Tags:
FFC
Downloads: 38
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View Script
Download Package (1.51 KB) |
Information
A recreation of the elevators found in palaces in Zelda 2: The Adventure of Link.
Description Setup Reviews Comments
(Probably requires std.zh.)
(For use in sideview screens)
You need some graphics probably. Again, 2x3 size is what this script was designed for.
Script:
1. Inside the script, set the sfx number to whatever sound in your quest you wish to play during movement.
Tiles:
1. Make just one combo using the top-left tile of the elevator.
2. Use that for the FFC.
FFC:
1. Place an FFC with this script attached in your desired location.
2. Set "Tile W" to 2 and "Tile H" to 3, or to match whatever tiles you are using. (Code was made using the Zelda 2 tiles)
3. (I like to check the "Draw Over" flag.)
4. Place any additional FFCs ON THE SAME X-AXIS as before on each screen Link will move to via elevation.
5. Preferably, allow only 2-tile-wide spaces above and/or below elevator (if centered on tile grid).
6. Have fun! (This step is not required)
(For use in sideview screens)
You need some graphics probably. Again, 2x3 size is what this script was designed for.
Script:
1. Inside the script, set the sfx number to whatever sound in your quest you wish to play during movement.
Tiles:
1. Make just one combo using the top-left tile of the elevator.
2. Use that for the FFC.
FFC:
1. Place an FFC with this script attached in your desired location.
2. Set "Tile W" to 2 and "Tile H" to 3, or to match whatever tiles you are using. (Code was made using the Zelda 2 tiles)
3. (I like to check the "Draw Over" flag.)
4. Place any additional FFCs ON THE SAME X-AXIS as before on each screen Link will move to via elevation.
5. Preferably, allow only 2-tile-wide spaces above and/or below elevator (if centered on tile grid).
6. Have fun! (This step is not required)




